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C:CADA's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #51 | 2.385 | 2.667 |
Theme | #52 | 2.460 | 2.750 |
Visuals | #58 | 2.609 | 2.917 |
Overall | #63 | 2.162 | 2.417 |
Gameplay | #66 | 2.012 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hello.
I have some feedback to you:
- The music is annoying. Sorry...
- I wish there was a different animation for each walk direction.
- The status effect are all bad to the player ( in my opinion ).
- I wish the "consumable" of undoing effects did not reset when that number above the player reached 0.
Thank you, definitely my biggest take home from this was the importance of user experience, and having smaller level's would definitely have been a good way to introduce the mechanics to players, as well as cleaning up the UI so you have a better sense of what is important. And I would definitely be getting involved in more Game Jam's, let me know if you have any good recommendations!
Congratulations on the game.
Thanks for the feedback! This is my first GameJam and game outside of some tutorials I followed along, so it has really taught me a lot about scoping, the importance of user experience, and what exactly defines finish. Invaluable.
Think about the MVP. You need to separate an hour or two to makes notes. Create alot of questions about the idea you want to make. Then do as many answers as you can for each question and see what do you think might fit together and what you can make.
This should help you. I have a problem with overscoping too. Usually overthinking, but this was the first Jam that i managed to fit a project together and deliver it.
What engine did you use?
Thanks for the tip, I will be sure to. And with the experience, I have a better idea of what exactly I can do in a given time.
Godot. I almost chose Unity, but my area had really bad internet speed, so I was forced to use Godot. So far though, I have really enjoyed it, so I am going to stick with it.
Perfect. Remember that the best engine is the one that we know the best and the one that we can extract 100% of it for a quality project.
Thank you for the feedback! Yeah, that was one of the tougher aspects for me in this Jam. Sure, let me give it a run