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PixelsGD

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A member registered May 07, 2024 · View creator page →

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Looked good and played smooth. The camera was a little fast for my taste but worked fine. Environments were nice too as was the character movement. I got turned around a couple times but the level layout stopped me from wandering the wrong way for too long. Nice job!

Super cool concept. A little camera work and some animation smoothing and this could be a legit game!

Interesting layout. Needs more player feedback. Such as the large stones moving sounds and more indication of what the switch I hit did exactly. Last, I was getting a ton of flicker from the lighting. My guess is that the Attenuation Radius needs adjustment. Shows some promise and movement was good.

As the title says, anyone know if this plugin can be used with Smile GameBuilder? Thank you!

Yeah probably plenty to optimize but ya know, time. 🤪 And a leaderboard. I think I want to continue this project and web would be awesome. Thanks for playing!

This looks good! Gonna pick it up.

Awesome job! This really does fit the BulletHell genere. Love the art and consistancy. Great music. Perfect patterns. And the transional screens are a nice touch. This maybe a real contender.

Good effort. I feel like the baddies just wouldn't die! Cool bullet patterns but it would benefit from more interaction or more immediate results from your actions.

Very old school GameBoy-escue to me.

Pretty nice patterns and skill up ramp. The cards are bit confusing though. I appreciate the art but I'm not sure it fits together.

Interesting game mechanic. I think this is a very original game design.

Really nice work. Love the music and the art. Especially the wake art. It feels like Mega Man in style, which I love.

This was fun. Thanks for the Jam team!

Great work team! My favorite part is dying and turning into bats! 😁😂

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These houses are Pixels. They are not blurry and JPEG'd. Just remember to set your art program to Nearest Neighbor if enlarging. That way they stay pixel. Otherwise, Photoshop, for example will automatically reprocess using blur to smooth the pixels when enlarging.

Nice art. Love it. I'm using in our GameJam!