thank you for playing! I really wish I knew the direction I was gonna go with the game haha
Pixel Sunflower
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It's alright! It was a game jam after all.
As for controls, I think it depends on the person. I used to play a lot of Megaman X on emulator on the PC so the ZXC control scheme is quite easy to grasp, I just wish there was an option to rebind the keys. For me, jumping with X and attacking with C feels simpler, because jump attacks will be more intuitive.
Well done! I love the cute pixel art you did for this game. But it was quite difficult for me to try and understand the mechanics of the rope as I couldn't get through a lot of the level. I think for a skill-based platformer like this, the rope shooting mechanic needs to be more reliable and precise, though I'm unsure how to improve this. Great job though!
Lovely little game. The best thing about it is the tight controls, and fluid motions. I enjoyed it as the combat is fast-paced.
Though, I understand the game was supposed to be hard, but I think better enemy telegraphs would make the boss a little less unpredictable. For example, I can't really tell the difference between a pull attack and a normal chain attack, and that leaves very little room for reaction, because you'd need to react halfway through the animation.
Overall, very solid game, much like an old Megaman boss fight, only the boss is on steroids and hit way faster haha. A job well done! congrats!
First of all, the game looks awesome with the post-processing! I found the enemy AI to be quite smart too, and they often crash into each other, making me feel like I made a sick dodge lol. However, the torpedoes swarm quite a lot and it's hard to tell where they're coming from because it's a little zoomed in. Lovely little game!
oh no that green candy xD I admit that I didn’t implement any end game balance, the rate of which the price is increased by doesn’t change at all, it stays constant, which was also rather apparent with the higher cost candies after a longer play session. Thank you for leaving a feedback, I’ll be sure to look into how to balance this :)
Really like your game! This jam I also wanted to try to make a simple minimalistic 2D game with the same style of this game, but I failed and mine looked horrible haha. Your game looks awesome!
I like how the scene transitions are simple and nice, also the shooting feels good and impactful! Though the movement is a little floaty but it's just my preference to have tight 2D movement. This type of movement works with your game well, I think. Great job!
Lovely game! I really like the sound design and the music, which accompanies the game well!
Though I think the game looks a little blank at the moment, some UI elements (such as the number of remaining enemies), or later on even gun upgrades can be even more fun! Thanks for making a nice game! very well done.
I love the way the game looks and feels, it's difficult but really fun!
I think that there can be some more tweaks to the UI to make it easier to see. For example when I focus too much on the bubbles, I couldn't see the health bar or the difficulty bar very well, which leads to some embarrassing deaths!
Overall awesome game! nicely done!
Awesome game! very nicely done!
I think the movement seems a little too floaty for a tight platformer like this, and sometimes I get stuck on an edge of a block. And the game looks a little too dark, though I don't know if it's just my screen setting or not. Overall a great idea and concept! would love to see more if you decide to work on it more.
Thank you!
I really like the art style and music. Though some jumps feel kinda impossible unless you time it perfectly. Might I suggest having the jump command only execute as the button is pressed down, not when it is held, I think it would make the platforming of the game much more controllable for the tight platforming and difficult platforming style you're going for.
Great job!
I love the simple sound design of the game! I think there is something that I would wanna change is this: due to my large screen size, having to hover all the way to the bottom right of the screen to click the "Check solution" button was something I don't think I wanna do very much. Maybe implement a keyboard button press or move the button closer to the central play area?
Otherwise, I love this game, 5/5 stars for you!