Nice one! I haven't spotted your game during the jam but it looks really nice, good work :)
PlanetRealm
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Thank you for trying persisting and trying both versions, really glad you like it!
At this point no, we have prefabs of planets in different sizes and we just manually put them in locations. In our other project (first-person puzzler) every planet needs to be handcrafted and we never worked with procedual generation before, we felt like trying to tackle that in a week might be a bit too much... We do want to implement procedually generated levels to this game at some point but I don't know when we'll get to it hehe :)
Thank you very much for the detailed feedback! The in-game explanation is definitley missing yeah, the movement is a bit tricky as your turn speed also increases with speed boosts, we'll need to take some time to properly fine-tune it. I won't even get into all the issues with the menu and death/win screens, there's a lot of bugs hehe, thank you for reporting!
Really glad you liked the visuals!!
Really fun game! I like the simplicity of gameplay, never seen a game where the main mechanic is cancelling out the automatic movement. It's fun aiming for different sized holes and the backstory is funny as well, well done! The artstyle is beautiful and the sound effects go nicely with it, good game!
I didn't expect it to be local multiplayer, that's great! Sadly I was only able to test it on my own so I can't tell how the whole experience with two people feels, but the game is really nice! Love the cartoony style of planets and the audio, the movement of Earth is really smooth and intuitive.
Is there a reason for earth controls to be distributed over the keyboeard like that? I think it might be better if you used "W" as forward or move the rotation to left and right arrow keys. It might be just me, but having full movement control with just one hand feels better and easier.
Hope you manage to put some more levels with some obstacles in there, nice work!!
This is great! Loved the visuals, the noise overlay makes it feel different and the audio accompanies that very well. The puzzle design has a nice difficulty curve, hope you explore the different portal mechanics more in the future! I did get a bit confused about what's the rule when there's multiple roombas and multiple set of portals and I still don't understand it. Luckly it's possible to solve the levels just by trying a few different portal placements although I'm guessing bruteforcing wasn't the intended way to get to the solution.
Really nice game overall, great job!
Here's ours: https://itch.io/jam/brackeys-3/rate/573381
But the loading time at the start of the game is a bit too long, we also uploaded a bit more optimized version (ran out of time to submit it for the jam):
https://planetrealm.itch.io/bomb-in-a-hole
I'll check your game over the weekend as well :)
Had a good laugh listening to sound effects, not sure if you intended to make them funny but I really like it! The gameplay is fun and smooth, good job on randomly generated mines! The art looks really nice, although for some reason to me it feels like it's right in the middle between regular 2D and pixel art. If you were going for that, it's great, but maybe making it completely one or the other would make it look even better. Nice work!
Thank you for the feedback! We'll need to incorporate some more info inside the game for sure, for the jam we decided to explain everything on itch's project page (first game jam, we didn't know it's possible to download a game straight from the submission page, whoops...)
The goal is to reach the black hole before the timer runs out and the bomb explodes. Going through a planet gives you perminant speed boost, so the more planets you go through, the faster you go. There's no way to reach the end without going through the planets, the rocket is just too slow :)
Love the concept! Using the camera to make levels trickier is clever and adds some confusion, but in a good way. The soundtrack is really relaxing, same with most of the colors used for levels. The speed of the ball could be a little faster sometimes, but at the same time faster ball in combination with rotating camera might be too confusing so who knows, did you test it?
Overall nice and relaxing game, needs more levels! :)