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Rafael Gonzalez

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A member registered Dec 28, 2019 · View creator page →

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Recent community posts

Hey there, I’m happy to hear this little prototype served as inspiration for you!

I’d be happy to have a look at your game if you post it on Itch, and give you some feedback. You don’t have to send me the code though unless you really want to. I’d be happy just to play it, but up to you!

I like the idea, though it took me a moment to get my head around how it works.

There was one bug that prevented me from completing the second day properly. I initially added ballons, but then replaced them by speakers by dragging the speakers on the spot the ballons where. When I ‘started the week’, it’s still the ballons that came up.

Love the paper/hand-drawn visual style!

Love the big-pixel visuals, simple but very readable.

Sleek presentation and menus, too. The controls are simple, effective and work quite well.

I got stumped at level 6, it got super cramped and couldn’t get through it, but the difficulty curve was good. I had no issue with level 5 however and was able to complete it.

Love the idea of the game, not too dissimilar to ours!

This was loads of fun! Kind of a reverse Tetris: you can place the pieces whenever you want but you have to be strategic about it. Very nice.

I also liked the lightly humoured music, fits the game perfectly.

My only complaint would be that I kept getting wrong the day containers would get sold: I kept assuming the fruit on the red arrow would be sold as soon as I pressed the green button.

This was quite fun, the happy face of the murderous robot is quite funny too. Simple and efficient gameplay.

Destroying robots is very satisfying (the particles and sound help a lot), and I like how you’ve added walls throughout the room to help you block the enemy’s weapons, though it works both ways!

Love the visual, super cute and would love to have those pixel-art skills one day. Great colour palette, too!

Love the idea of the game, though I found it really hard to guess the changed items!

I think it would help if the game showed which items had changed in the level when you loose. It could display both the correct and incorrect version. That way you would know why you lost, and could start memorising the right colours with each loss.

Cute little game! Love the pixel-art visuals, and controls are smooth.

Had an interesting bug with my controller plugged in: after clicking ‘next day’ on the first level, the entire game skipped head to the end (I could only see the clipboards for each level in quick succession).

I understand the game is more about placing furniture in the space how you want it to be, rather than really having to juggle with limited space, but I wonder if you could have added a bit of a challenge by adding walls. You could also expand on the idea by requiring some pieces of furniture to be placed next to others.

Check out our game, we had the same idea as you but took a different approach!

I liked the puzzle-y aspect of this, and the monochromatic visuals look very good.

Would have loved to have some for of progression, like:

  • harder, narrower levels that force you to take more risks
  • a number of steps you need to achieve to be free from the graveyard (to move to the next level)

Cute little sprite too! :)