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Construction Scaler's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3726 | 2.820 | 3.182 |
Overall | #4212 | 2.659 | 3.000 |
Creativity | #4277 | 2.740 | 3.091 |
Enjoyment | #4402 | 2.417 | 2.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The architects built houses WAY out of scale, and your job is to fix it up
Development Time
96 hours
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Comments
this needed to just be a sokoban, the physics make it a nightmare. Not really surewhat it has to do with scale either. Nice pixel art though.
The idea of moving stuffs is good but the slippery movement makes this game harder than it should be.
the game is fun, i prefer circle collider so the objects slide nicely into small spaces and can be pushed away from the walls, it feels more fair like this
i also love the cute art and i think the game is a bit too dark sometimes but i guess it’s just night
cool game overall
I loved the art! The little construction dude was my favorite.
This felt almost like a physics puzzle to get all of the objects pushed into the right places from the right angle. It was a neat experience! Giving the objects circle colliders made it possible to push them away from being against walls, but you might be able to give them square colliders if you gave the player some kind of drag ability. (I also really liked all the carefully done backgrounds by the way)
Great little idea, with good art and sound. I do think that putting circle colliders on visually square objects is unnecessarily cruel for the player ahaha.
Would be very grateful if you tried our game!
I think the movement of the things you push is a bit floaty. But the idea is interesting, good job!
There’s something about this game that I really like. It would be cool to see a full version at some point with the ideas more fully explored. I enjoyed trying to do the levels as fast as I could. As for some improvements I think it could use some square hitboxes on the objects because I felt like I was constantly slipping off of them.
Intersting conzept! The controls feel a bit clunky though.