How long the video is? I think this is the most important piece of info you've left out :D
Popitch
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Camera movement is choppy but I appreciate the old school retro feeling. It is moving pixel by pixel at minimum just like the old days. The map is pretty big so there could be more hints in the environment. At the beginning I thought you have to dig and search for the ticket in the ground randomly :D
Oh, got it now. It didn't show the interaction symbol and when I was trying it before I must have been outside the area. I like how minimalistic the game is and how you used all of the special skills in the boss fight but after I finished the boss fight (my character froze so i suppose it was end) the ant went to me and screen went black. Don't know it is intentional this "dark" ending. I also encountered this bug where if I jump right before triggering dialogue, the character flies away :D I think you are keeping the y speed in dialogues or something, check that out.
Edit: I now found your comment that explains the dark ending is in fact a bug.
Man I really enjoyed the level design and the puzzles you came up with! But at the end of the on/off switch level I mistakenly touched the flame again and had to do all over again. Also some platforms (the stone ones) blends in with the background and some background tiles looks like solid objects. Maybe next time try to distinguish them better! Anyway really love the idea and the game overall and the camera work is neat!
I love this. The form swaping was suprising and very cool! Lovely cutscene and story but the end of the forest level was hard as hell. Don't know if the air control are intentionaly tricky but man - good thing you got the checkpoints! :D And thank god I keep trying because when I turned into a spider and learned I can shoot webs - my jaw dropped. And the arachnophobia mode... So funny. Definitelly my favourite of this jam! How did you make the music?
PS: Don't know how the king got there at the end so quickly. Maybe that's why he's the king.
This game fits in well with the detective theme. A cozy autumn theme just because you play as a pumpkin with a smiley face. And that's the end of it. The game is basically just moving a picture of a pumpkin around the screen. I only noticed the magnifying glass after reading the comments. The first time I played I went right to left to investigate and the game ended. This game fills me with a "feeling of ennui". You could show more effort. If it was an hour game jam, I could understand, but two weeks? A little rough.
Really fun game. But in second area holding the spacebar does not work - don't know if that is intentional to make the jumps harder but it got me confused from the beginning. Also some items are not exactly on the road so I thought it is a background item. In that crazy speed it is hard to notice. But over all I like the cutscenes, funny artwork and the music is PERFECT!
Thank you for feedback. Glad you like the artwork. I got distracted by the detective theme maybe too much, the autumn themes should be more visible, maybe one cutscene with the case description but got into time troubles. I wanted to make something different and creative but sorry to read you didn't find it enjoyable.
Thank you! Glad you enjoyed it :)
I drew 20 small eyes, 20 big eyes, 20 small ears, 20 big ears etc... You have to make sure every possible nose fits to every possible face and then it's just about random number generation that chooses if the face has small or big eyes and based on this it generates random frame out of the 20 possible small eyes for example.