We've already begun working on the next build! We'll be posting an update after the gamejam is done ^^
Popstuff
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Oh man you're the perfect commenter! Thank you so much for the detailed feedback. Will definitely look into adding coyote time. I havent heard of jump cache before that sounds interesting. Because of the limitations of GBStudio engine I can't make the bounding boxes smaller (They've basically purpose built the engine to run on gameboys) otherwise thats a great tip!
This game is the winner of the gamejam for me. I can't believe it doesn't have more comments! Everything about it is so well made. The animations, the art, the gameplay loop, the inventory, the map, the town hub. You guys have seriously outdone yourselves. I know there are some bugs. I think there's a game breaking one that keeps saying I've lost when i enter combat. But despite that I really enjoyed the world you all have created.