I only wish I could keep playing with it after I ran out of moves sandbox style
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Terra Green's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #3 | 4.569 | 4.569 |
Overall | #4 | 4.279 | 4.279 |
Presentation | #7 | 4.588 | 4.588 |
Enjoyment | #8 | 4.137 | 4.137 |
Use of the Limitation | #21 | 3.824 | 3.824 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Antti (Keppu) Koponen
Software used
Unity, Krita, Pyxel Edit, Audacity, Suno, Elevenlabs
Use of the limitation
The young Earth is barren and void and the goal is to make it a lush green paradise.
Cookies eaten
0
Comments
first off incredible job!! cant believe you accomplished all this in just 72 hours that is a very impressive feat. the music, SFX/VFX, art, core gameplay, etc etc are all very polished and i could see this being a popular mobile/browser game with a few minor tweaks. Its very fun to experiment with the different tiles and the mechanic of tiles influencing your future cards is an excellent unique twist on the genre.
Some minor improvements I would suggest, without the time constraints of the jam, would be to have every tile interaction do something, as its really cool to discover all the interactions and a bit disappointing to see "no effect". One that comes to mind is I wish rain on a mountain created a waterfall tile, and maybe a flood on a mountain would cause a Niagara falls super waterfall. I really liked your evolution line from grass to swamp to morass. An achievement system would be cool too like in those combine element games for the sense of accomplishment of discovering all the world has to offer.
This was an inspiring entry to see what is possible in just 72 hours (with the requisite skill and hard work of course haha) and I think you have a great foundation for a commercial project if you wish to pursue it.
Great game, very polished. One of the most favourite game in this jam! Loved it so much! <3
Cool game - I like discovering the interactions between events. I also like the "Into The Breach"-style grid and point of view.
Really fun to play, nice sounds, art, good use of limitation, overall the best I played so far
Yep, the timer just slowed cognitive processes in my head and added a bit of frustration at the begining. I believe your alcheny mechanic is good and complecated enough without the need for slowing it down. Different players have different pace of their playstyle.
Moreover, I guess that cooldowns have sence when those arer combined with other time-based mechanics.
Hello! I enjoyed your game a lot. I love the pixel tiles and the concept of affecting them. It definitely feels like something I'd just go back to just to relax with. And it also feels quite polished. Overall, amazing job! Thank you for the hard work and I hope you had loads of fun making it!
Lovely game I can't believe you ate a whopping 0 cookies... Jokes aside it was very well put together and feels like something I'd play on my phone (in a good way)! Great job on the concept as well really creative!
It was very hard at first, then I tihnk I get it. A lot of event are destructive, I would love to see more green early in the game!
Great idea btw :)
If you could try and rate my game, I'd be grateful!
This is a beautiful, polished little game and I had a very relaxing time playing it. I don't think I'm very good at it, I wasn't able to find many combos or make much progress before my turns ran out, but I really enjoyed my time with it. You did a great job with this!
This was a pleasure to play. Felt very polished and everything fit very nicely within its little world. I was truly interested in the development of the game, and played to the end. Fantastic job!
I really liked the game, the concept is really engaging and the presentation is beautiful.
Good Work!
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