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Prietse

55
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12
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7
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A member registered Aug 18, 2020 · View creator page →

Creator of

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found a way to cheese the game 😅while resetting the game you just keep holding down the movement keys diagonally it will pass through other ghosts. sorry about this 😅 aside from that movement was good, and I really like the puzzle mechanics and made me think 🙌

Cool game and it looks good. I was thinking that I would end up with gatling gun tank  xD

If you don't mind, can you check out our game and rate it. I think you'll enjoy it. Thanks 

i was trying to fall down, but maybe I fell down through the floor hahah it was on level 10. good thing there's a fast way to restart the level

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Whoops I got stuck 😅 nice game I like that you give players multiple ways to die

Hi there, try adding images on the game page so that other players will be encouraged to download and play your game, you can build a webGL build and this would rank up players this way. Congrats on submitting to the jam. 
if you don't mind, come and check out my game and rate it. it's a webGL game so it's easier for you to play it right away. Thanks 

Thank you for adding that TLTG button haha had a lot of fun with that, At first, I was thinking this would take ages to level up haha only feedback about the game that would need improvement is the player collider, I think you are using a box collider? feel free to correct me on this but when hitting the edge,  it like boosts my movement after passing the edge because of that. if so, using a capsule collider would make it smoother. Just a heads up for the next game 🙌

wow  great job 🙌 sure thing I'll check out your game 

Thanks for giving it another shot, I just updated the game page actually with a GIF to show which spells are for what creature, totally understandable we didn't put a clear way that showed it. 

the character looked cute tho, reply to this when everything is fix, I wanna check this out. Thanks 

This really looks cool, but a webGL would give you more players and is easy for other people to test out your game

wow, Congrats on being on the leaderboard.  Thank you for that 🙌 btw if you are interested, I used Lootlocker SDK for our leaderboard, and was easy to implement. Took me 3 hours to implement and was a last-minute thing to add. But I'm glad to have inspired you to put this feature in your future games. One of the lootlocker team actually played the game 😅

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Thank you for playing our game, sorry that you find our game hard, but totally understandable, we should have been clearer on saying which spells are for which creatures. But we have updated the game page to show this clearly with a GIF. Thank you for your feedback

Thank you for playing our game 🙌

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try matching the spells to the element of the creature, that should boost your scores even more

We are glad that you had a great time with our game, There were still a lot of features that got cut out due to the time limitation, and to tell you honestly, I only started on the leader board 6 hours left on the deadline and finished with 3 hours left. so glad that there was no major game-breaking bug because we thought that after the deadline we were not able to edit the game anymore. Thank you for playing the game

Wow, You got to the top of the leaderboard.  Congrats, Thanks for playing 🙌

very interesting concept, my concern was switching colors takes a bit of time and the game starts off right away. But I like how you think for the theme

this should help you fix the game, submissions are open for bug fixing. project settings > WebGL > publishing settings > compression format > Gzip. This works on our game and somehow also supports controllers for our web build. 

Hi, Sorry for the late upload on the gdrive link, But the source can now be found both in the game page and gdrive link. Thank you 

Thank you for playing! we'll keep that suggestion in mind but sadly we can't add more features for now.  Did you manage to post your high score? 

thanks for playing 😁 there was suppose to be a Glowing orb that could indicate for which element you are using but somehow it doesn't render in build, but thank you for the suggestion I'll keep that in mind 

ey I aslo thought of that in the beginning but that was kinda new to me and I don't want to over scope (which I already did 😅) thank you for playing 😁

thanks for playing 😁 and yes even I got the same problem, I think this is because I set the default resolution in unity as 1920x1080 and when in itch it won't fit automatically ,  I fixed this by zooming out my browser, and it fit nicely without having to fullscreen. ( i think this is also because I have a small res monitor)

there was supposed to be like a glow orb(life Spirit something..)😅 that would indicate where the main element is. somehow it doesn't show on build, and I just barely made it in time for submission 😁 thank you for the suggestion I'll keep that in mind when I'll be changing some stuff up thanks! 

Thanks for leaving a comment! and yup the "not dying when crystal go broken" is a feature and differently not a bug that I forgot 🤣

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Join BigToe's Discord : https://discord.gg/HGX2devW
t
o get updates and get sneak peeks on future updates, btw ping me and say Hi @Frips

Hey it's up, let's speed run this 🙌

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thank you for playing, yes so far that's the ending 😅

thank you! I think I got 1000  game objects that are being spawned in the beginning, and  all enemies are  also dashing in  the background  even if the player is not close, I  would have to change the code some more to  improve performance , but thank you for playing the game! I appreciate it 

thank you for playing!  and that's a great idea! I would add that feature  in the near future!

I have now updated the game so it can still be  played  in a browser,  if you have any problem with performance, try playing it in Microsoft Edge , this fixed my problem with FPS. all the codes  has not been dramatically  changed  yet but made  some changes in  post processing  to lighten the load and the speed of game objects. Original Files are still available to download to check what I have changed  but nothing much.

ey so far you got the highest score!  congrats, for now 😉 I'll be editing this if things change but I hope not 🤣 thank you so much for playing !!

yeah the enemies are a bit too unforgiving 😅 sorry about that totally my fault for not  thinking of this  sooner, I should have implemented a difficulty system as the time goes by,  anyways thanks  for playing !

I'm sorry  for the mouse  😅 I should have think about the  difficulty of the enemy , thank you  for playing 

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sorry if the enemies are a bit too hard, to be honest I did not see that while making the game, I should have implemented a way for the enemies to be easy at the early part of the game and gradually increase the difficulty so that the play time would be greater, anyways I can't change it for now coz to be fair with the Gam Jam, but thanks for pointing this out, I will definitely improve on my second Game Jam with this knowledge, thank you so much for giving your feed back on the game and thank you for playing and rating !  

yeah  good point,  I'll put an settings menu where the music and sound effects can be adjusted, but I'll put that on the mobile version after the rating period . 
thanks so much in playing my game!

yeah  I also want to add power up orbs , so that you can collect it and b3e able to smash into the enemies but  this is all I can do for now, coz I was  also busy with other stuff,
anyways thanks so much for playing my game!