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A jam submission

ElementalView game page

Four Elements, One Goal | Protect the Life Crystal
Submitted by Prietse
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Play Elementals

Elemental's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#28352.6442.644
Originality#29292.7562.756
Overall#32002.5042.504
Fun#37372.1112.111

Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
there are 4 player control by switching(soul joined together), each player attack can be combined to form different forms of attack

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Crazy hard. I enjoyed switching between my elemental heroes but man those ants really never gave up. Would love another goal like, I have to get my crystal to a portal or something. Starts to feel repetitive but great work!

Submitted

Nice music and graphics, really well done! The movement speed is great and the mechanics are interesting, nice take on the theme! Good job!

Submitted

Cool concept with adorable art.

My crystal's health went into the negatives at the end, but I guess you already know that this happens at this point :)

As far as improvements go, maybe you could make it so the crystal always stays a minimum distance away from the and holes. I had ants spawn literally on top of it with now way for me to react at some point. Or maybe one of the elemental's abilities can be used to prevent that? If so, I haven't figured it out yet.

Anyway, it's a good game, especially considering the time frame, with no major bugs. Nice work!

Submitted

Cool idea~ I felt like the Avatar :D

Submitted

Love it! The art and the music are both great! I sat and just listened to the music for a little while! The interpretation of the theme is really nice and I think you did a great job!

Interesting concept, though I found it difficult and not very necessary to join the elements together.  I didn't notice until later in the game, but I liked how you had an indicator as to which element was selected by changing the color bar around the outer edge.  Very nice touch.  

Submitted

Nice prototype ! Is there a lose condition ? The cristal took a lot of damage but didn't die ^^.

This is a good starting point for a bigger, more refined game, nicely done ! The music was enjoyable, and the different powers were a good idea. Nice job !

Submitted

Really nice game, though it could us some improvements. It is pretty hard to control multiple characters at the same time, and I feel the game didn't incentivize it at all, you could easily play with one character. Also I feel that the wind one, was really worse than the rest. Though I really like the idea. Nice job!

Submitted

Cool game, although I didn't really feel the need to swap characters often. And I'm not sure it was possible to die? I took a LOT of damage

Submitted

Interesting concept! The music was very nice to listen to, too.

However, I wish there was a help menu in game to refer to (since the game launched in fullscreen I couldn't look at the Itch page for help).

Submitted

The characters all look amazing! I got a bit disoriented after a switch because I didn't know what character I had selected, so when there were a lot of ants coming, I just stuck with one to be able to keep contentiously protect the crystal. I do really like the idea of this game though! The crystal moving around was a nice touch!

Submitted

I really enjoyed ho you created a tower defense game with four different characters but I did want to mix up characters and use other ones in some scenarios as their soulds are joined together. Apart from this, I liked how you can damage your own crystal which is a nice touch. Neat game you have here. Good job!

Submitted

Having to control 4 characters, each with their own powers, in a tower defenseque cenario is a really neat concept.

However, I never really felt the need to swap them. I believe the game would benefit greatly from mechanics that force the player to swap around, such has having special enemies (a fire ant that can only be harmed by the air elemental, for example) or multiple crystals away from each other (so you can't just follow it around with a single character). The "mix attack" mechanic is a good ideia, but it feels more efficient just to spam a normal attack.

As a side note, the art is cute. I liked it.

Submitted

Nice artwork! 

Submitted

Bit hard to control - but I really liked the idea, I think it could be improved if you could directly select an element to control. I wasn't sure what the order was in which they cycled. 

Developer(+1)

there was supposed to be like a glow orb(life Spirit something..)馃槄 that would indicate where the main element is. somehow it doesn't show on build, and I just barely made it in time for submission 馃榿 thank you for the suggestion I'll keep that in mind when I'll be changing some stuff up thanks! 

Submitted

Bit hard to control - but I really liked the idea, I think it could be improved if you could directly select an element to control. I wasn't sure what the order was in which they cycled. 

Submitted

cool game and nicely done:)

as a tiny suggestion, maybe you can modify the itch page so that it will automatically adjust screen size? for me it opened in way to large window and it was tricky to switch to full view to be able to play

Developer(+1)

thanks for playing 馃榿 and yes even I got the same problem, I think this is because I set the default resolution in unity as 1920x1080 and when in itch it won't fit automatically ,  I fixed this by zooming out my browser, and it fit nicely without having to fullscreen. ( i think this is also because I have a small res monitor)

Submitted

i did the same for my game, but it doesn't look the same. I think you can play with settings in itch page - there are some options like 'automatically optimize'

Submitted

Nice looking game with a cool idea.

I found it super hard to control effectively; especially with the switching. If you carry on working on it, I wonder if a small time slow-down on switch would help make it easier to do combos, and get your bearings, etc.

Developer

thanks for playing 馃榿 there was suppose to be a Glowing orb that could indicate for which element you are using but somehow it doesn't render in build, but thank you for the suggestion I'll keep that in mind 

Submitted

Good looking graphics and relaxing music! Would be needing more enemies and maybe the elements would be better as towers to place in the game to attack enemies? Promising beginning. :)

Developer(+1)

ey I aslo thought of that in the beginning but that was kinda new to me and I don't want to over scope (which I already did 馃槄) thank you for playing 馃榿

Submitted(+1)

Art + music were well done, I liked the idea as well. Would be worth expanding on, maybe add different enemies. Also you don't seem to die after the crystal goes below 0 health

Developer

Thanks for leaving a comment! and yup the "not dying when crystal go broken" is a feature and differently not a bug that I forgot 馃ぃ