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Baby McBee - Drifty GJ #6's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 4.375 | 4.375 |
Creativity | #11 | 4.063 | 4.063 |
Overall | #11 | 3.828 | 3.828 |
Writing | #13 | 3.313 | 3.313 |
Sound Design | #16 | 3.563 | 3.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Extra Information about your game
Buttons are: arrows ( up/down/left/right , ENTER to Confirm, ESCAPE/0 numpad to Cancel/Open menu)
What themes did your game use?
Babies, and Hidden Cheat ( the game folder contains a video to show how to cheat )
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Comments
WOOOOW. this entry is amaaazing! Your battle Hud is great, your system is great. I would love to play a full game with this mechanic.
It definitely needs some tweaks, like I literally just used the up combos and never healed or dodged and finished the game. Maybe having heal and up combo in cooldowns just lik you did with the assist.
But seriously, Im impressed, good job!
Hello, thanks for playing. the fact is the game is too easy for some people, and too hard for others! I was really lost when came the time to balance, so I made it pretty easy so more people can enjoy it.
The battle system in this game is a masterpiece of creativity. Well done Manu!
Brilliant execution. Good artistic choices with art, music, and sound. Pretty classic story too! Looking forward to more awesomely creative stuff!
This has such a unique and awesome battle system that I enjoyed so much! ^_^ <3 Very great job to the dev! The fact that it allows you to do epic combos all the while practicing good timing, makes it such an engaging game. The story is pretty cute and funny too haha! :D
The battle system was so much fun, I loved it!
Thanks! Hope it was not too hard.
It was perfect! It was challenging and engaging, and I liked having to read your enemies movement patterns.
Fun battle system! Visually beautiful, responsive controls, critical timing; a well balanced challenge that held my interest all the way through the final gauntlet to the end.
Your line "He drank no water or milk, only beer..." had me rolling, and the bar cutscene and room full of babies were also a hoot.
As soon as the Title screen loaded I had a feeling I was in for an entertaining adventure, and wasn't disappointed.
Nice job!
Edit: Just one small critique - some of the SE volumes (eg the animation sounds during battle) were loud compared to the BGM, so it took a little manual Options tweaking to normalize things. NBD, but thought I'd mention it.
Thanks for playing and for feedback! It's true I didn't check enough the SFX volume during battles compared to the music, I'll keep that in mind for next games.
I liked the story and the titlescreen looks awesome.
Thanks!
I played through this entry and wow! I really enjoyed the custom battle system so much! <3 At first it was pretty difficult for me to adjust with, but once I got the hang of it, I was able to enjoy it! You need to have perfect timing in order to defeat your enemies! It's like Dark Souls all over again for me! xD Which is a good thing! I love the idea of babies taking in adult forms to fight nightmares, I thought it was kinda cute and funny at the same time. (Especially when the baby daydreams about his time at the bar lol) xD I also love being able to receive bonuses on each enemy battles! You kinda have to study the pattern of your enemies to know when to time your attacks! Overall, I really enjoyed the challenge and intense battles that this game has to offer! Very fun and unique in terms of combat!! <3 Great job Manu! :D