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programmersdigest

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A member registered Jun 11, 2019 · View creator page →

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Great video, thanks for the playthrough and feedback!

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Love the graphics, sound (the explosion sound was funny) and music. I found the non-verbal explanations to be clear enough. But I wasn't able to finish the game for some reason, 33 coins with no broken gems and I still lost. What's the purpose of the color coding?

Thanks a lot! Our game certainly isn't the most fitting for the theme, but our overall thought was that you're stranded in this mysterious place and you have to 'discover' your way out :)

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It took me quite a while to realize that pointing to hidden devils is controlled by the mouse rather than the position of the character. The controls and movement mechanics are functional but not great, the player felt floaty and was hard to control accurately. He also did slide off slopes. It fits the theme pretty well and the graphics are neat, you've clearly spent a lot of time on them. The only sound effect got repetitive very fast and music was missing entirely.

Finding all the devils was fun but a bit more content would've been great.

A great audiovisual experience. I didn't know what to do at the beginning so I just wildly clicked around :) As the others said, more content would've been great. It's something I can understand tho, since more content is mostly just a question of artwork in your case, which takes a lot of time and creativity. 

Thank you. We've spent a lot of time on developing the mechanics and had to rush the design phase a bit. It turned out that getting to this 'aha' moment in puzzle design, where the player feels smart about themselves, is not that easy and requires a lot of time. Swapping crystals is something we wanted to incorporate more, but couldn't find clever ways of doing so.

Thanks for the praise :) I hope it wasn't too difficult.

Appreciate the feedback! The Talos Principle was an inspiration for us yeah. I agree with you, the isometric perspective is not ideal for this gameplay, we noticed that too late into development. This taught us to do more planning ahead rather than rushing into it.

Thank you :) we're in the concept phase for a 2D RPG right now and are planning to get the first demo out in around a month.

Hi, sorry about that. I reuploaded it without embedded .pck's. Hope it works now!

Moving around in the world is fun and feels good, I would've wished for a double jump reset after wall climbs though. I enjoyed the secrets and easter eggs but the enemies were a bit lacking, some form of throwback and visual feedback when you get hit would've been great. The ambience had too much bass and it was too loud so I had to turn the volume down.