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Prunus Padis

11
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1
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A member registered Jun 03, 2021 · View creator page →

Creator of

Recent community posts

How did you like the tutorial? I try to keep it concise but also to show of the main things you can do. There is also plan to some adaptive tooltips/tutorial messages for more advanced stuff in the future.

D is simply that you need to have notes descending/lowering in 3 different parts, the note needs to rise before next descend in order it to count. For simple example using just numbers (2 1) (3 2) (3 2) and so on, this should not count (3 2 1)(3 3 2) since there is only 2 pairs. Ofc there is possiblity my detection is bugged but it worked as intended when i tested it.

I really like the idea. The phycisc are little weird at times, but it fits the game. I had problems of letting go of things on PC which made the game weird to play :(

Really love the writing, as others have pointed it feels like Reign.

You really got the atmosphere nicely done with the seagull mechanic on top of it.

Nice style. I like the simple gameplay loop but with chaos coming from the scale of things. It felt little unintuitive the be restricted movement to the nodes only but i understand why its like that.

Played through on first try. Solid game with fitting theme and nice style.

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I feel like the idea is there and its good but presentation fell flat with cluttered UI and little feedback on notes play, my sound at least felt out of sync. I had same kind of problems with my first jam game so i know how it is,

Overall nice game.  Took couple fights to understand how it works but once i did it was solid fun to play. Controls feel little clunky to play but its mostly because of its emulator game. Nice retro feel with art.

I had lot of ideas that could happen in late game but wanted to keep game "simple" as it is. You can count getting orange die as winning as its last die you get.

Fantasy Zoo game first version here on itch: 

https://prunuspadis.itch.io/fantasy-zoo

Please leave a comment for improvements!