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Fit to Fly's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #2324 | 3.317 | 3.317 |
Creativity | #2514 | 3.283 | 3.283 |
Overall | #2600 | 3.139 | 3.139 |
Enjoyment | #3193 | 2.817 | 2.817 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player sorts out luggage of various sizes as they desperately get overwhelmed!
Development Time
96 hours
(Optional) Please credit all assets you've used
Fifth Avenue - Audio Hero, Zapsplat
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Comments
Absolutely loved the chaotic nature of this game. Did you want to be able to play this game on phone too?
Thanks for playing and the kind words! The game does run on both PC and mobile devices through the browser which is fun! I wanted to include mobile because I felt it was an easy way to share my project and show them what was made. Appreciate your comment!
Nice on you to support touch screens for a gamejam! Fun concept!
Thanks for playing! Keeping mobile in mind also helped me stay in a smaller scope and try to simplify as much as possible. I also thought it would be nice as a way to quickly and easily show someone my project as everyone typically has a phone with them - Appreciate your comment!
I wish the luggage didn't drop from the same direction I have to throw them in - I lost a lot of lives due to luggage spawning in at the last second and bouncing off in the wrong direction. Otherwise a really creative take on the theme!
Thanks for playing! The collisions right on spawn is something I will need to look into post jam - thanks for the feedback!
I loved how quickly it all devolved into, chaos. Very fun entry!
Thanks for playing! The chaos is fun for sure, but I have to admit it might ramp up a bit too quick hah
Really good game, good job!
Thanks for playing and the comment!
Great!!!
it's onna be better if you added leaderboard
and quit button is useless for your game in web
Thanks for playing! This is my first exported project - I didn't know exactly how the quit function would work on the web, but included it just in case. Thanks for the feedback!
Me too, this is my first project and simple glitches still on it
Your first project is really legend and i'm scared from your second project
Following you
Thanks for all the kind words, im looking forward to seeing what youre up to next as well!
Cute idea! I liked the mechanic, I just wish the pacing was a bit slower at the start! Bags bouncing so hard was a bit unpredictable too, which did cost me a few extra lives, but I did have fun!
Well done!
Thanks for playing! The pacing is definitely the thing I want to tweak when the jam is over - it was one of the last things I implemented and you're right, its a bit over the top! Appreciate the feedback!
The true Scaling was the luggage mountain we stacked along the way.
What an absolute waterall of bags and cases, I would not want to work at that airport!
It's fun in a chaotic way, I liked it, good job! ^^
<3 Thanks for playing and the kind words!
Quite an interesting idea I like it. Some bags are really hard to tell which way should they go :D
Thanks for playing! Maybe making a scaling dead zone just over the max size for fitting so some ambiguous bags don't spawn would help cut down on the confusion when its that close - I appreciate the feedback!
Quite an interesting idea I like it. Some bags are really hard to tell which way should they go :D
Nice game!
Thanks for playing and commenting! Really appreciate it!
Also just noticed "Aviation" in your name - glad to see another flight enthusiast!
I always love janky physics. Good job!
Glad you enjoyed the physics and thanks for playing! Nothing quite hits the same as janky physics and boxes flying all over the place hah!
I like the idea, the music is nice, I wish there was more sfx for sure.
There is a couple bugs but nothing gamebreaking for a jam game
Solid entry
Appreciate you playing and the feedback - it definitely has some bugs with grabbing that id like to sort out afterwards, and I agree on the SFX, lesson learned to not leave them till the very end!
Fun how chaotic it gets from such a simple core idea!
Thanks! Glad you had a good time playing it!
Very cool game! Fun despite simple controls. One nitpick I have is the indication of losing a life not being clear enough - what about a sound effect or the screen turning slightly red? Other than that it's a great idea with great execution!
Great feedback and thanks for playing! I agree, I wanted to try and get some decent scoring and damage sounds in there (in fact there are even some unused audio files in the project), but I wasnt quite happy with them and unfortunately left audio till the very end and ran out of time when I had to submit for the night. I think a red flash would also be a great solution! really appreciate the feedback and comment!
A nice, simple game that fits the theme. My only frustration with it was accidentally catapulting baggage to the wrong category as I was trying to throw the one I had.
Thanks for the feedback and playing! I think with a little more time and some reconfiguration I can figure out a better way to spawn new bags without them interfering so much - appreciate the comment!
It's fun once you get the hang of it. At the start it was a bit too fast and I got confused.
Thanks for playing! I agree the speed can pick up quite quickly, thanks for the feedback!
Well done! I thought I was getting the hang of it until the bags started piling in. Sorting got quite frantic by the end. The mobile implementation was fun, and I appreciated being able to slide things around with my finger. There were a few times where I thought I had thrown a bag out a side, but I hadn't brought it far enough, so I had to go back to it. It was something small I could adjust to, but it made each placement take a little longer as I made sure the luggage was outta there. Overall great game! And I got the kawaii cheeks Casey!
Thanks! Really appreciate you playing it - I agree that with a few quality of life tweaks it can be a much more enjoyable, maybe applying some lower friction to the slides and having things fall back down easier could be an interesting solution while still adding to the chaos!
I like the tutorial character
Thanks for playing! There's a 10% chance when the tutorial is shown that he'll have kawaii cheeks - im wondering if you were part of the lucky few
collision made the game really hard to play
Thanks for playing and the feedback! Definitely some elements that id like to change in hindsight to try and make it easier to control, maybe not activating the collision boxes until a couple of seconds after they spawn would help.