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Peter DeVita

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A member registered Mar 30, 2022 · View creator page →

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Fun little game, I liked the writing for the different things you could interact with and the enemies and their attacks. Shame about the game locking after the second boss, I'll have to come back after you patch it! If possible, could you package the RPG maker runtime with the game? It's a bit out of the way to go download an extra program just for this one game.

Yep, the intent was that you'd have to try to build a new deck and succeed with that. Might need a little bit more work though lol

I've never seen a game jam submission done in free pascal so hats off to you lol

Same thing happened here, you can see the submission time was 18:58 UTC https://ptrharmonic.itch.io/neuro-memory-leak

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Hey my team is looking for programmers, preferably those with Godot experience, and 2D/3D artists. DM ptrharmonic on Discord, I'm also in the Neuro-sama Discord.


EDIT: We have enough people now, good luck everyone!

This is a fun little game! I like the spells system, it makes things more lively and you put in a lot of good ideas for them. It might be helpful to have more side paths through the maze since the linear nature of it stops players from meeting too often and I think that makes the traps less useful. 

The puzzle mechanics are unique and engaging, the music is quite jazzy, and the art looks great! I only wish there wasn't a cooldown so I could make poor decisions faster lol

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If you nail the movement tech you can surf off the trees 10/10 I love movement tech

The art in this is particularly strong, UI, HUD, in game graphics are all great. Music is good too. I got a bit confused with the smaller ships but eventually figured out you could get them. My one piece of critique would be the map could feel a bit empty of enemies in some places so you might want to increase spawning them. Good job!

I wish I had someone to play this with but I'm making do trying to play myself! I like the bits of polish that might have otherwise been left out in a jam, like the cooldown for the vacuum, and the art and UI design is consistent and good. Nice job, it's fun to play!

I had fun playing it! There's a little bit of bullet hell kinda going, especially if you let the enemies build up and that can be a good challenge. I wasn't sure if my hits were always connecting with an enemy so I was unsure whether the enemies simply required a few hits or if the hitbox for hitting them was smaller than I thought. The movement feels nicely fast though, I think with just a bit of extra polish it would be complete. Good work!