The game is super adorable, but some jumps are so tight, without checkpoints, it's super frustating to fail.
One day i'll finish it.
Thank you for making it.
Does your game contain AI-generated content?
Skybox is made by ai, you can see it from windows
How does your game fit/incorporate the theme of the game jam?
Evil Neuro birthday is truly her biggest trauma of past sadge ;.;
I really enjoyed this game! The gameplay, while inspired by rage games, didn't feel unfair - I felt like I just needed to get good at the game, and as I retried the sections over and over, I got better at quickly navigating them. The voice lines were funny and the chill music helped keep it from being too frustrating, either.
I only had a couple problems, and one question.
The fan's winboxes aren't clearly defined. It's really hard to tell exactly where they are and aren't blowing visually, which was the only part that led to some failures feeling unfair, due to lacking the necessary information. The other problem is at the last jump with the two chairs, I softlocked myself twice by knocking the pizza box over and falling back down, the pizza box keeping me from climbing back up.
My last question, was the ending. It got creepy with the lighting and music slowing and all that, uh... did Evil eat him? What happened there at the end?
Anyways, I had fun, it took me over an hour but it was enjoyable! I loved the cute turtle model and the environments too!
Noooo, it was hug animation D: The idea was that Evil, out of loneliness, plays with a plush Vedal, and imagines how he runs to her birthday. But in reality, no one came to her.
Softlock with pizza box is crazy, i never thought that someone would be able to knock them over to block their way. Wind hitboxes defined by their fan width, yeah probably needed to add some shaders for them...
Aww, okay I love that story. It's sad but fits and is nice. I just didn't gather that 'cause of the way it got kinda creepy at the end, and the title made it sound like it was actual Vedal.... but I really like that, I wanna play it again with that context. The tutel model does look like a plush honestly.
Whoaaaa, okay getting to see that is cool! Thanks for sharing that image! Yeah, some kind of visual indicator would be nice, since it's hard to tell when playing. And yeah I have no idea how I managed to knock the pizza box in the way not once but TWICE.
Thanks for replying!!
Vedal's sounds and watching him gallop is very funny. It's cool to hear the doppler effect on the fans as you pass by and the music slow down as the game ends. The platforming is really tough, the tank control for Vedal definitely takes some getting used to. The game requires many precise jumps in a row with no checkpoint, but the movement controls make that precision really difficult. But it is doable once you kind of learn it.
You can charge the jump and then hold forward right before you release it and you'll get the full forward momentum still. This technique is very useful for lining up jumps, you can position yourself precisely first, and then use this to pull off the full jump. Jumping is the fastest way to move around.
I wrote this guide for myself while figuring out the game, here it is if it helps you:
Once you get to the fans, right before you would start walking on the first wire, stand to the right of the dot in "i" in pizza on the pizza box as close to the edge as possible, face the fan, and then jump at full force at it to get on top of it. From the top of the fan, walk as close as you can to edge and try to jump to the bundle of three wires, which is the safest place to land off of it.
From there, walk down the wire to the second fan. The first most dense collection of bumps on the two wires sort of marks the area to stand on for this jump. Standing on top of them, when the fan turns off, charge up another full power jump facing past the small trapezoid block further down the wires (it's the only way to move fast enough to get out of the way in time).
Continue down the wire to the impassible block. Charge a full strength jump on to the block to the right again. Make sure you are no longer holding forward by the time you land on this block, lining up and doing the next jump is the trickiest one. Turn 90 degrees to the left to face the wires going out the other side of that impassible block, and charge another jump where the meter is a bit less than halfway between the "J" and the top of the bar.
Watch the third fan, it turns on almost immediately so you need to start charging your jump before it turns off. Luckily, you don't have to jump far. It stays on for about 5-6 seconds and I would start charging the jump at 5-5.5 seconds to about 1/4 to 1/3 the bar. That should get you from the wires to the first box. Walk all the way to the left for the next jump since I think the fan doesn't reach there.
Home stretch from here. To get on top of the green "No Mosquitos Allowed" trapezoid, charge a jump up to the "U". From, here, turn around about 180 all the way to the chair sort of behind you, and fully charge a jump at it, that should get you on the seat. Charge a jump to about "J" to get on the impassible green block from earlier. Walk around the vertical pizza block and fully charge the jump to the next chair. Finally, walk very close the corner of the chair near the table but not all the way, and fully charge a jump at the table.
Pretty unique game! I really like the visuals. Vedal sounds were also funny. Sadly I didn't finish the game, because traversing wires was kinda hard and fans didn't really help (though maybe there was another path?). Either way cool game. Good job!
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