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Spining our own versions of the past's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #207 | 1.964 | 3.000 |
Creativity and Innovation | #211 | 2.182 | 3.333 |
Theme | #217 | 1.855 | 2.833 |
Overall | #250 | 1.637 | 2.500 |
Visuals & Art Style | #252 | 1.528 | 2.333 |
Audio | #269 | 0.655 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Does your game contain AI-generated content?
The game does not contain AI materials.
How does your game fit/incorporate the theme of the game jam?
You need to go in past and present as game mechanic.
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Comments
If it's possible to distribute the game without the installer that might be best, running the exe to be shown the administrator privileges prompt is a little spooky lol
Very interesting game, I really liked it.
Thanks for making it.
An interesting idea. Took me a bit to figure out that second to last level, only to realize cannonballs can destroy other cannonballs. Would love to see what other kind of other mechanics/puzzles you could come up with if you were to expand on this game a bit.
Game hit detection and time mechanics seems wonky at times but it was fun
The game doesn't have any music or sounds.
Interesting Idea.
The only interaction between past and present is neuro position.
It can be hard to know what's going on with the attacks.
I couldn't beat the turrets level because of the zombies.
If this is your first game jam congratulations! Good luck with your game dev journey.
i beat evil and it's actually quite a fun game! i love the mechanics. i think having the enemies move first is a bit counter-intuitive, but i got the hang of it. i know it's necessary for balance purposes, just describing the feeling in general. i thoroughly enjoyed the puzzles. good job!