In the beginning I didn't understand what exactly I was doing. Which is mostly due to me not wanting to read a bunch of text. Once I understood the goal and somewhat how to accomplish it, I kept getting stuck on how the states worked. I ended up doing all the puzzles and right at the end I understood the game as whole. If I was to suggest anything to change (obviously this is a game jam so take with grain of salt) I would maybe not give me all of the options at once and force me to use only one state for really simple puzzles and then let me use another state to solve the same puzzles more efficiently.
pugdev
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I personally like the simple graphic style however, I wish the zombies were more animated but I understand the decision due to time. Also, I feel like there was some lack of information when selecting abilities I didn't realize at first they were specific to a zombie and thought it was all. I also, it wasn't easy to tell the difference in abilities between each one. Regardless, still a good entry.
Cute game, a little confusing at first I kind of accidently stumbled into what I was able to do by just randomly clicking. Still really fun and matched the them really well!
Edit and spoilers: I went back and finished the game after someone helped me with one of the solutions because you can click the numbers apparently (but only sometimes) also you can click objects that you weren't able to click before. This is a pretty creative idea but it needs to be a little more consistent
The story was silly the game was fun to play, I wish the enemies went back to their positions so I wouldn't be able to manipulate them into a corner or some place out of my way and the reverse of that is true where they entirely block my way because of a pervious mistake. I thought this was really clever good job!
This was a really cool idea, there was actually more to do then I had originally thought like heal players and give them a better weapon. I thought the presentation was really could the concept was really silly, it was fun to a watch the end game and influence the fight. I would actually like to see more of something like this, I'm not sure what you could add to this but it would be really fun if there was even more to do. The only thing I thought might be a bug was you wouldn't be able to move the circle out of a the pervious circumference other then that it was great! Very good job!
I actually like this idea, I think there is a lot of things you could do with this.
Pro:
1. music is relaxing
2. multiple solutions (I dumb did convoluted way)
3. UI is simple easy to follow
Con/improvements
1. In order to make it more "puzzly" I would remove nodes in later levels once that player has feel for all of them so they are forced to think of a different solution
2. UI could be a little fancier as in more sound effects and a better color palette (less gray and more colorful/brighter colors)
3. I had issues selecting the ports to connect sometimes maybe make the ports bigger
4. Make the lines connect from either way
5. Font should be bigger can be difficult to read
6. If you were to expand on this I would make puzzles that are more then just text