Thank you!
Pulkitoki
Creator of
Recent community posts
Thank you! The pacman clone gone-feral was actually the core idea I was going for-
the game basically is just Pacman-reads-Necronomicon-plays-like-Doom-with-tentacles so yeah the music was way too much inspired by Bobby Prince's work on Doom, E1M1 vibe was the the goal although only the Boss Battle music really got there which was made by https://iman-cc.itch.io/
Btw really loved Baba Yaga! I am pretty sure but if John Wick came out back in the 80s, this game would have been the official arcade game for it, it's really amazing! Always love me a good beat-them-up!
Really nice little metroidvania, the intro cutscene was really atmospheric, games about death are always very hard to make especially due to the concept of respawning but a cozy game about post-death is very interesting. The character design is pretty neat as well although it did remind me of Aesprite icon but that only made it more relatable tbh :p
Oh wow, this is amazing! The game has such strong Alien vibes- absolutely loved it! Loved the art-style, very retrofuturism, and the audio is amazing as well especially, that creature crawling out of the vents as the audio pans before it strikes.
Really atmospheric, it gave me major Alien Isolation savegame booth panic.
Thank you, yeah construct has potential but I won't recommend it for making 3D games, the whole 3D functionality is purely visual.
Oh, no it is very difficult to navigate around in the levels tbh due to the pixels merging into each other and making it difficult to distinguish but there is another game mode- CRTV which can be switched on from the settings(start screen) and its easy on the eyes and also makes navigating very easy.
Regarding the camera bug, I have been made aware of it so far I have not been able to replicate it and fix on Chrome or Edge or the Build so incase you played the game on a different browser, please let me know it'll really help me in trying to figure out if its browser issue or something else.
Really cool and simple metroidvania, sold movement with nice moody art and great audio/visual feedback. Screen shakes were a bit intense but I think it was alright when played not on fullscreen. I dd have a minor issue whenever I was trying to wallclimb and the scene change/camera shift would happen, the character would go static pose and stop clinging to the wall which resulted in a few tumbles down.
Also nice to see people using something other than Unity.
Thank you, the ending cutscene was a very last-minute job but I'm glad it worked well, it was definitely fun to work on.
Someone also reported the mouse pulling down-bug but so far I haven't been able to reproduce it on the browser(Chrome,Edge) or the build but will continue to figure it out. In case you played on a different browser than Chrome or Edge, let me know - it could be a browser thing or maybe there is something that doing that
Really loved the game and how quirky it is, especially going full supersaiyan while playing gold was definitely one of the best things! Not really a golf person but blasting the ball with a charged scream is pretty metal.
The levels were fun and had a nice difficulty curve to it as well. It's nice that I could zoom-out and see the whole map, to get a better idea of map.
Also the intro was really cool- the beginning countdown sound reminded me of something from a tv show or something but I can't put my finger on it.