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pulyau

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A member registered Nov 20, 2020 · View creator page →

Creator of

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The controls are a little bit wonky, and yes there is a bug where Gorbit disappears if you click right during its transition. It's a pretty annoying bug but I will fix it right after the submissions close. Thanks for the feedback!

Thanks for playing!

Nice catch! I will keep this in mind if I decide to update it. Thanks for playing!

Thanks for playing, I appreciate the feedback! Can you elaborate - was the warning sign not showing the right obstacles?

Fun game! It would be cool if the characters responded differently depending on what you built. For example, if they like something they say something positively, and the opposite for when they don't like what you give to them

At first I was desperately smashing all the keys on the keyboard to figure out how to jump lol. An impressively big number of levels. I got stuck on level 7 or 8 when there was big wall and you only get one box and one ramp... come to think of it, maybe I should've brought another ramp behind me. I love the mechanic of dragging and placing objects in the background to help the player get through. If you continue working on it, I would suggest adding more puzzles to the levels like having the player to climb very high on the roofs for example or adding a more complicated path instead of a straight path, things like that.  Also, sometimes the player goes through the objects, and if you place an object on top of the player's head the character falls down and clips through the ground. Overall, fun idea and cool game, great job!

Fun game! Didn't quite understand at first what to do, so maybe some kind of UI pointing at the rat's son to speak to him would have been helpful. Also, adding a shopping list so you know what to pick up at the store would be great too. Great job!

maek mpore tower

Great concept, I like the idea of combining rhythm into the  gameplay. Seems like the ammo/health bar keeps going after reaching zero, and the asteroids collide without touhcing the ship (I'm guessing you they have a squre collider box). Overall it's a fun game!

Wow great game!

Fun idea!

Fun game! Tried to play again, gota black screen and couldn't see anytinh except the top ui part

Yes the day counter is indeed broken. We procrastinated and we kind of ran out of time... We weren't able to do all things that we wanted, like fixing the day counter and upgrade info. The fishing pole is supposed to increase the chances of getting rarer fish, and upgrading the boat will increase the maximum number of fish the player can catch in a day, as well as make the screen bigger so that the player can see more fish. This info should have definitely been displayed somewhere...

Thank you so much for the feedback! It is really valuable for us to see what people think of the game

Thank you for the feedback! What device were you using  when this bug happened and what are the dimensions of the device? I have not had this problem on my end but it might be the issue with the UI positioning...

Thank you!

Yeah it is a bug that we didn't pay attention to until the last minutes of the deadline; definitely a game breaking bug lol. That will be the first thing to work on if we decide to continue on this game. Thank you for the review!

Thank you for the review!

thanks for the review!

Great sound design, and I love the UI. I tried it on my monitor which is 16 : 10 ratio, and looks like it cut off the edges. Other than that worked perfectly

Love the art! map is pretty big and explorable.

I love the enemy mechanics! especially the one of the shark. Each enemy type has a unique behavior that makes the player strategize the fighting style for each one

I love the enemy mechanics! especially the one of the shark. Each enemy type has a unique behavior that makes the player strategize the fighting style for each one

Fell into the void 👍

I like the fishing pole swinging physics - though i found it a bit hard to control

Cool art, i also like the mechanics of losing health when shooting

Cool art, i also like the mechanics of losing health when shooting

Great art, I would love to have the Mac version for this game

Thank you! your feedback is very valuable to me. I will work on fixing and improving the game with the next chapter

Thank you!

Thank you!

Thank you! I'm working on the next chapter, so keep an eye out for future updates!

Thank you!!

Love the game! Using Six I shapeshifted into Leon and was able to go through the last few enemies pretty quick. I  one-shotted the last enemy with shapeshifted flurry strike. I wonder what exactly does the trust catefory affect? I had mine at -100% and all seemed fine lol

I FOUND AN EASTER EGG! Cool game

Pretty cool game! Adding some funky music would be great

Love the font! Very unique game

Thank you so much for the feedback! The background music was recorded by William_King; you can find their music catalog here: https://pixabay.com/users/william_king-33448498/

If you play on Mac the dialogue kind of breaks during cutscenes. I am not sure if it is an HTML problem with Macs. I have a Mac too, and other games that I've played seem to be playable...

The executable one

Love the visuals! The setting is giving off kind of a nostalgic vibe. It would be cool if you could swim in the river. I wonder how the game would look like if you added more foliage

I like that hares are running away and not just standing, adds more gameplay to the game. 

When I was chasing the second hare that climbs up the rocks, my game crashed. I came near the hare but it jumped off the rock and started running away, and that's when the game froze...

I like that there is fall damage - I died a few times before reaching the top lol

I would suggest adding a restart button so that you don't have to close and open the program when you die

If you want to continue developing it, I'd suggest adding more scenes with the checkpoint system

Great job :)