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PyroManiac63

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A member registered Sep 26, 2019 · View creator page →

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For once I can say everything you've mentioned was 100% intentional. The reason for the control  scheme was because the game was made to be playable on 1 keyboard, I didnt want it to be spread out to much and risk people jabbing each other with their elbows or slamming their hands into each other. Admittedly the controls are a bit awkward but given my limited choice of options and that if I had anything other than WASD and the arrow keys for movement it would seriously confuse people I felt like this was the best option. Jumping was a thing because at the beginning we played around with the idea of having jumping attacks or maybe even multi leveled like most Smash Bro levels so I added it from the start. When that didnt end up happening I decided to just leave it in for 2 reasons. 1, I didnt feel like it took anything away from the game, only added something to it. And 2, I always find games where you cant jump very restricting and always makes me feel like the games missing something. And finally the reason you get launched away when your hit in the air is so whoever's attacking you can't spam attack you while your in the air and get in a bunch of free hits before you land and can do anything to fight back. Maybe it did launch the characters a bit far but I'd rather that then the opponent being able to juggle you in the air

Much appreciated cause I did get 8 hours sleep and still dying so at the very least it functions

Being honest we ran out of time which is why there's no sound. On Thursday night I decided to make a copy of the game which somehow erased the entire thing (I don't even know how) so I spent early Friday to early Saturday morning, remaking the entire thing so I decided it would just be better to have a working game then spend time on sound and have parts of the game not work

(1 edit)

Hey Charlie, thanks for the feed back

I thought I'd clear a few things up. Originally we were going to have a intro screen showing the instructions and a brief description of the items, but for some reason every time we added it to a room in the game, the room would just be blank, so we instead decided to just give a brief summary in the description, which we did for the controls but forgot to do for the items so that's on us. As for the cat getting stuck, we did add wall clinging as an additional feature that we were looking to utilize in future levels but just never got round to it. The only thing in the game that I can think of that your not supposed to cling to was the Mushrooms (Spring Platforms) so if you got stuck to them then that is a problem but everything else was intentional


Just to put the point out there the items work like this

Jump Pad(Brown Box): Jump on top, face direction you want to go, press W and it will launch you in that direction. Can be picked up and placed

Ladder (Orange Tub): Press W when overlapping with it to climb it. Can be picked up and placed

Mushroom (Spring Pad): Jump on top and be launched directly up

Buttons: Activate an event but only for 5 seconds

Switch: Activate an event permanently

Not sure if this was unique to me but I have problems starting a wave. It takes about 30 secs to start per wave