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A jam submission

Cubic Gate: Groves and GoblinsView game page

Submitted by PyroManiac63, xDestinyBreaker, kevin.truong, summerlummer — 7 hours, 41 minutes before the deadline
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Cubic Gate: Groves and Goblins's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#43.2313.231
Overall#73.0513.051
Innovation#82.9232.923
Overall#93.0003.000

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Appealing game with decent control, I can't say I agree with your choice of attacking keys - having two attacks above and two below the movement causes your hands to get in each others way. 

Submitted

A really enjoyable game. The style of the game was really nice with good sprite work. The game was very smooth to play and the combat worked well. To add that an extra touch to the immersive feeling to the game, i would look into getting some sound for the game but overall a good job.

Submitted

Great game! Looks really good! The art and animation is awesome! It works really well and i like that you can have two players at the same time! Didnt find any bugs. Game worked very smoothly! 

Would have liked some sound effects or music. Think that was the only think it was majorly lacking. And maybe a special move? 

Overall, very good game! Well done!

This is a visually impressive submission, with good animation and sprites which telegraph attacks/blocks pretty well. The characters have a range of attacks, giving the game some form of depth. I can see the foundations of a marketable game.

Some improvements would go a long way with this submission. The first being the control scheme which are quite awkward, for player 1 especially. Think about your bindings carefully, if you are going to have the binds surrounding  WASD for example, are they in a way that would minimise the amount your hand has to move or limits the actions a player can take? Secondly, why is jumping a thing? Because everytime that I had a character jump, most attacks from an opponent sends me flying and taking damage. Could you have done something like a quick dodge, or a Roll to negate damage instead?

All in all, this is a strong submission that I feel with some attention to detail and expansion could be marketable. Well done.

Developer(+1)

For once I can say everything you've mentioned was 100% intentional. The reason for the control  scheme was because the game was made to be playable on 1 keyboard, I didnt want it to be spread out to much and risk people jabbing each other with their elbows or slamming their hands into each other. Admittedly the controls are a bit awkward but given my limited choice of options and that if I had anything other than WASD and the arrow keys for movement it would seriously confuse people I felt like this was the best option. Jumping was a thing because at the beginning we played around with the idea of having jumping attacks or maybe even multi leveled like most Smash Bro levels so I added it from the start. When that didnt end up happening I decided to just leave it in for 2 reasons. 1, I didnt feel like it took anything away from the game, only added something to it. And 2, I always find games where you cant jump very restricting and always makes me feel like the games missing something. And finally the reason you get launched away when your hit in the air is so whoever's attacking you can't spam attack you while your in the air and get in a bunch of free hits before you land and can do anything to fight back. Maybe it did launch the characters a bit far but I'd rather that then the opponent being able to juggle you in the air

Submitted

The sprites are fantastic! The animations are smooth and responsive, and the healthbars look good.  I would say the hitboxes feel a bit off, when I'm attacking with the goblin for example I can damage him standing pretty far away.

I'm sure you know what areas you would polish given more time (an end screen for example) but this is a really solid start, well done!

Submitted(+1)

A good game linked to the task, I liked how the controls were set for the fighters and even surprised me with some of the animations, the background I felt fit well with your fighters and I agree with what was said by another user about the title screen as I did struggle at times and forget how to play the game but that's just me, also as already mentioned about audio as I would of loved to of heard this but you have given your reasons about this by the time I played this which is great that you were able to comment why this was not included, overall a good game and submission so well done!

Submitted(+1)

Really competent fighter.

The animations shown off are extremely impressive, the idles in particular. The combat shown works perfectly, however I think the movement is somewhat sluggish.

While the controls work well, you are also required to remember them at the title screen. This issue could be fixed by adding a pause menu to be able to look at the controls again, to save players mashing keys hoping to find out what their attacks are.

Another thing to add is a lack of sound effects and/or music makes a game feel a little more empty than it looks. Was there a reason for the lack of sound in the game, or was it just an area where you ran out of time?

Aside from these two minor issues, this is a really strong submission, well done!

Developer

Being honest we ran out of time which is why there's no sound. On Thursday night I decided to make a copy of the game which somehow erased the entire thing (I don't even know how) so I spent early Friday to early Saturday morning, remaking the entire thing so I decided it would just be better to have a working game then spend time on sound and have parts of the game not work

Submitted

It's a shame that you had to go through the process of remaking the game, and I'm impressed to managed to re-put it together in such a short amount of time. Having a game that works and missing a non-essential element as opposed to having it be barely functional is absolutely a good reason in my opinion, and credit to you for making that decision. Well done on putting it all back together :)

Developer

Much appreciated cause I did get 8 hours sleep and still dying so at the very least it functions