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pyruro

17
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A member registered Nov 01, 2020 · View creator page →

Creator of

Recent community posts

Cool game, the controls are smooth :)

Good level design. I feels like every level uses something new, and the text on the screen helps knowing what to do.

Nice job with the art, I didn't win but enjoyed the year of mining the moon ;)

For me the controls where difficult, I didn't finish the game. I liked the option for speed up the recovery.

I liked the split mechanic, the split screen was smooth, well done!

A thing I felt missing was some animation on the fire sprites but overall good art.

Good work on the art. Simple concept but good execution :)

Good work for the both of you! I liked the cute art and the gameplay.

After the boss fight, in the dialogue, the color of the player text was almost the same as the background dialogue box so it was very dificult to read and the moon was "consumed" to full eclipse. I don't know if this is a bug.

Over all, good little game :)

As other have commented, a bit confusing and a lot of flashy things on the screen hahaha. Also it seems there is no win vs the "big G", kinda true ;) 

Thank you for the comment.

Yeah, I did all the art :)

Thanks!

I agree with you, polish is one of the most important things to make a game appealing. Maybe for a future game when I learn more :)

Thanks!

Thanks!

I tried to make it cohesive, next time will be better if I do something with a progressive story.

Thanks!

Yeah, my goal with that was experiment with the different options of the engine.

And nice to see you appreciated that, Godot rocks!

Yep, I will add the controls in the description, thanks for the suggestion.

Thanks!

Yeah, I think that the controls of the ship in the pyramid portion where messed up because I scaled the object but didn't fixed the new physics hahaha

Thanks for making the time to play my game! I appreciate your comment :)