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A jam submission

PACKView game page

Prepare for Liftoff
Submitted by MrBundles — 2 hours, 43 minutes before the deadline
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PACK's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#24.1824.182
Innovation#163.8183.818
Overall#223.9093.909
Audio#483.6143.614
Graphics#1193.3863.386
Theme interpretation#2062.8182.818

Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/MrBundles/Game_Off_2020.git

Theme interpretation
Each Level is a day closer to a literal Moonshot.
You are preparing for an upcoming rocket launch, and you have the most important job of all.

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Comments

Viewing comments 32 to 13 of 32 · Next page · Last page
Submitted(+1)

Really well-designed mechanics and good progression. New mechanics are introduced just as I got used to the previous one. Nice visuals too. :)

Submitted(+1)

Good level design. I feels like every level uses something new, and the text on the screen helps knowing what to do.

Submitted(+1)

I like 1st level tutorial. Unfortunately the 2nd level was super confusing for me. The "Red Cell" was red square for me. You should be more explicit about what you mean, e.g. "red bar on the bottom of the screen" or maybe draw an arrow pointing the bar. Another confusing thing was that sometimes if I click on the bar nothing happened, sometimes the time was rewound. I had to go back to level 3 to understand it. It's explained, but the level doesn't require understanding it to pass. I'm still not getting the game as I can't pass the 5 level, because the time I can reverse the belt movement the block is already on the floor. Maybe I'm just too dumb to play it. The game looks really interesting and unique, but I'm just unable to grok it.

Developer(+1)

Thanks for the feedback, and no you're not the only one having issues with understanding the game mechanics :)

The UI was definitely a weak point of the game and everyone is having some difficulty getting a handle on how things work.

That "Red Cell" issue in particular is definitely confusing to most people.


Things for me a learn and use for my next game.

Thanks again and good luck with the Jam!

Submitted(+1)

Amazing concept! I really enjoyed playing it. Also the progression is very nice, that way if feel like I understand what I’m doing and I feel smart as a player. Overall it’s a very nice game with a great potential for a commercial release!

Please revisit the timeline ui to make it more obvious between activated/deactivated. Congrats for your entry!

Submitted(+1)

Except for the slight confusion about the UI at the beginning, this game is really cool.

I want more of those puzzles, I feel like there is so much potential :)

Developer

Thanks, and thanks again for your feedback!

It was very helpful :)

Submitted (1 edit) (+1)

Really awesome puzzle game! I love the relaxed atmosphere and the both simple and intuitive mechanics, yet creating quite challenging and very satisfying levels.

Well done!

Submitted(+1)

I love this - a game I can sit back and take my time with.  The tutorials were perfect.  And toward the end there were a few puzzles I had to plan out a bit.  Only room for improvement is maybe adding more levels and a bit more challenge.  Good job.

Submitted(+1)

That was a lot of fun- I thought the mechanic was pretty neat and there was a lot of depth towards the end :)

I did hit a minor bug; your physics update interval doesn’t seem to be the same as the timeline update interval, which means that if your computer is struggling these can come out of sync and your pieces don’t make it to the right position before the timeline enters the next grid. But I solved that by not running in fullscreen :D

Even so- I had fun getting to the end :D

Submitted(+1)

Wow. really great puzzle game, loved the mechanics, the rewind effect and how it works the UI every time you change something, so intuitive, although the puzzles are quite easy the last level demonstrates there's plenty of elements to make more complicated ones. The graphics are simple but work well (I miss some background, but that's fine) and the music is really nice. Amazing entry for the jam, glad to see more Godot games every year!

Submitted(+1)

Great puzzle game! :-D

I really liked the mechanics and the music.

The game can use some polish with some animations and it can be something I would buy

Submitted(+1)

A really fantastic submission. Reminds me of other "programming" games like SHENZHEN I/O or Human Resource Machine. Really sharp graphics and audio, and I'm blown away by the time manipulation / replay feature. I'll be pulling the project to dissect how you did that in Godot for sure! My only gripe would be that the physics are sometimes not quite deterministic. On the final puzzle with the arm to pick up the green triangle I tried the "correct" solution, only for it to not work (green triangle got stuck on the goal, preventing the arm rotating). However, going back to the start of the timeline and simulating from the beginning made it work. I think this could be mitigated with more playtesting and changed level design though. Overall, really nice, I can imagine it being a very successful tablet game.

Developer

Thanks for the feedback, really appreciate it :)


And you're right about the non-deterministic physics.

The solution to that is definitely more careful level design.


Thanks again, and good luck with the jam!

Submitted(+1)

a level of polish is amazing.

For a game like this, the biggest possible mistake is that it gets repetitive. but you solved this so effectively with that masterpiece of a timeline the rewind system so clean.

how you kept it this bug free is a mystery to me.

GREAT WORK!!!!

Developer(+1)

Thanks for the feedback!

That rewind mechanic is simple in principle, a bit messier in practice.

Each object just stores it's position and orientation in an array and when you're dragging the timeline around the objects just update themselves based on that array.

The issues come with trying to make the physics engine play nice with the rewinding.


Thanks again, and good luck with the jam :)

Submitted(+1)

Great puzzle game! It felt really polished for a jam, though I'd hoped the puzzles would get harder - perhaps a future level pack? 

Submitted(+1)

Really nice game!

Sadly, there seems some out-of-sync issue with timer and movement of the objects:
- In Firefox, level 4 was broken. I couldn't pass it, the first interval always threw the object on the ground.
- In Chromium, some of the levels I had to restart once or twice without changing anything until it worked. First tries failed due to fast / slow movement of the objects. I got stuck at level 9 ( "7 left for start"), because the top yellow always fall in the blue box at the first interval, no matter how often I tried.

Submitted(+1)

Loved it! Very innovative and fun to play!

Submitted(+1)

I bet this was difficult to make, the puzzles were well thought out and explained.  I like puzzle games like this, enjoyed it all the way through.  The last level "So Many Colours" was my favourite and took me the longest to figure out.  Really fun and well made, nice work!

Submitted(+1)

Really fun and innovative puzzle game, I enjoyed it a lot! At first I saw 16 levels and thought "wow this will take hours", but it's nicely fast-paced with game mechanics introduced little by little. I could see this being developed into a bigger game with more levels using those mechanics, as in the jam version it does feel like there could be more levels in between each new mechanic introduction to actually fully exploit its level design potential - but of course it's a jam game and IMO you hit the right balance (as many of us try to test many games and may not want to spend hours on one).

Beside gameplay, you did a good work on the artwork and the music is very fitting. The UI could have some more polish to be clearer, but it's already pretty decent for the scope of a 1-month jam.

Congrats!

Submitted

Wow, really awesome game. This is exactly the kind of puzzle game I enjoy and could spend hours on. 

The levels are really well designed and the mechanics are awesome. The tutorial levels did a really good job of explaining how to operate the machines and I never had any issues understanding after that. Even when the game threw in the "can you figure out how this works?", I just played around with the colors and figured it out really quickly. The timeline bar at the bottom along with the ability to change colors on-the-fly  was a really nice touch to avoid frustrations, more puzzle games need to learn from this!

The soundtrack and visuals were perfect for this game. So satisfying and pleasant! Absolute gem of a game, amazing work!

Submitted(+1)

Excellent game, despite I didn't succeed the last level! :D

(+1)

After finishing all the levels, I owe my soul to the company store

Viewing comments 32 to 13 of 32 · Next page · Last page