Thank you for the detailed feedback!
More tutorials make sense, but we were literally making them during the extra hour cause we forgot so :)
Qu4Z1
Creator of
Recent community posts
HM that's fair. We played our game for so long we forgot the little things could be confusing. I added a note in the description of the game that can hopefully help some people.
As for the unpredictability of the Scientists, that was in purpose. You're meant to scope out the level and plan your actions before actually executing them. Or just keep trying until you know every path by heart lol (me in level 9)
Would be more fun if it was harder to break/exploit. Lost my 25 day run (where I skipped most of the days cause trading would actively lose me money) by accidentally pressing the "Give Up" button which is in the same place as the "Skip" button. Feels like a day or two of balancing could have made this game great.
Great idea, turning the P-switch from the Mario games into a whole game. Loved the art and sound design. I do have to say, the level where you jump through the coins and turn them into two platforms afterwards has an unnatural difficulty spike, being the most difficult level. Maybe if you rearranged some of the levels it would flow more naturally. Great job still!