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Quazillionaire

21
Posts
1
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A member registered Oct 12, 2016

Creator of

Recent community posts

Dope

I think it would be fair to disallow "hapax" due to obscurity, but it does seem to be a valid word in English: https://www.merriam-webster.com/dictionary/hapax

The game does not capture the mouse, so I was unable to turn the character all the way around. Also, tank controls seems like an odd choice for a 3rd person game. But the art and models look great, well done!

So good! Very polished, great art style, fantastic sound, and a good challenge. I would just say that if you're going to use the red accent as an indicator of something important, it was a little bit annoying that there were some red objects/highlights that were just part of the background. Made me feel like I was missing some information. Also, what did the rectangle button on the radio do? Couldn't figure that out. Regardless, extremely well done!

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I think there's a lot of potential here, it's just a very complex game, it needs some sort of introduction or tutorial level, or even multiple levels, haha. The art is great, and the concept is neat. I'm not 100% sure how it relates to the Cold War, except maybe something to do with space, but still cool overall. The music was also well made, but did get repetitive pretty quickly.

Also, I did have some issues with my antivirus detecting it as malware, but it ran fine after I handled that.

Great potential for a hilarious game. It would be fun to see where this concept would go with more time.

Definitely something there! Pretty glitchy, the controls seem to only work some of the time, unless I'm just not understanding how to use them.

There's the start of a game there! All you really need would be a couple maps with some objectives.

Really well done! Love the whole ambience, nice narrative. The intro was excellent. One small point of criticism I would give would be that the background noise in-game was very repetitive, and the footsteps were very punchy on my ears. But that's a pretty small thing, great work!

The art was really nice, and the game was good. It would have been nice to have some audio, and some sort of health bar or something like that would improve the experience as well. Good job!

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Really well done! I'd say the main thing I would have liked would be some visual indication of the enemies taking damage, even just a health bar. Nice little challenge, took me a few tries to beat the boss! I also found the little easter egg room completely on accident haha. Also, I enjoyed bouncing grenades back at the enemies!

Thanks, glad you enjoyed it! There are a definitely a lot of kinks to iron out, it's probably closer to a tech demo than a finished product, but overall we're pretty pleased with the one-week result.

Super cute, well done!

Very cool, I like the digging mechanic. Lots of potential for strategy.

My #1 so far, just dripping polish...

This is awesome, I love it! Very polished, too, well done!

Super cool proof-of-concept! Easy to understand, I got the hang of it real quick. One way you could solve the issue of what happens when the pause occurs while you're in the air is to add aerial moves that are only available in that situation. As someone who plays a lot of Smash Bros, one potential issue I could foresee would be that you would need a very large library of possible moves, or else the game would become easy to predict, and two skilled players would just be able to play perfectly, resulting in either a draw, or one player winning as a result of the turn order. Maybe moves could sometimes be cancelable, to add variety and reduce predictability.