Yes ça marche. Je compte faire aussi un devlog en english pour garder une trace du processus et mes impressions (et aussi pour tester ça sur itch). Je ne sais pas si j'aurais le temps de l'écrire d'ici mardi soir mais y aura ptet ça aussi.
QuentinM
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Merci ! :)
Oui, tous les assets ont été faits pendant la jam de mes petites mains. C'était un vrai challenge car je n'avais jamais fait de la musique avec les limitations de la Game Boy et les influences, avec la fatigue et la deadline, sont parties dans tous les sens.
Même chose pour le pixel art, une première, et je me suis grave compliqué la vie avec Photoshop.
A travailler tout seul, je me rends compte que j'ai pas pris le temps de vraiment jouer avec les méchaniques de bases.
En voyant ton jeu c'est ce qui m'a le plus bluffé et vraiment inspiré. La manière dont tu arrives à trouver un twist à chaque niveau.
Was really impressed with it. The graphics are cute, the levels have a really nice flow to them. Really well made. I managed to kind of brute force my way through the rain level but I'm glad I got to see the end (charming end screen).
As someone who also made a submission where the goal of the game is to pick up and carry your friend, I loved how much more elegant your mechanics were compared to what I came up with. Really inspiring. Good job !
Really enjoyed it, made me chuckles all the way through. It was cool to invite the crane driver to the poker game as well. Loved that every level had its own mechanic.
En plus d'avoir la sélection des langues, bravo, ça évoque vraiment les jeux PAL de l'époque haha. Du coup je devais vraiment tester la version française. Saloperie d'accents qui refusent de s'aligner avec le reste des lettres ! x)
There sould have been a text box appearing triggering the end screen once you put the bear next to the fire and press B, however I think if you place it exactly on the fire, the text box never appears. It's one of the area where I wish I telegraphed what to do a bit more.
For the cookie counter, I couldn't figure out a way to have the UI in a non intrusive manner and like, the next day post submission, an idea came into my head. Sadly too late haha. But you are right, this is needed especially for the latter levels.
Thanks for the feedback and the pics ! I only had a Vita homebrew to try it out and it fill me with joy seeing the game run on a yellow GBC (like the one I had when I was a kid haha).
Really enjoyed it. Impressive effort. I'm a sucker for stealth game and really enjoyed the pacing until that infamous red room with the guard and the turret haha. In the browser version, I couldn't get passed it, even following what you wrote in another comment.
Can't wait for the rebalancing and again congratz on your first game, that was fun !