It's pretty challenging, but the player still has full control, so I enjoyed it despite it's simplicity. The second bird type was a good idea that succeeded in making it not monotonous!
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Pixel Pilot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #15 | 3.727 | 3.727 |
Adherence to limitations | #16 | 4.455 | 4.455 |
Fun | #17 | 3.000 | 3.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people were in the team?
1
Comments
Really addicting a nice concept. I think the addition of the blue jets and clouds really spice up the gameplay later on and help to keep it varied. However I was a bit confused what the practice function does?
Pretty solid concept. Maybe to make the controls more precise, you could try making the plane go left/right while the button is held, and make it stop when released. It might be more accurate that way, but it might be trickier to learn by the player. Just sharing an idea, in case you're planning a post jam update.
Cool stuff!
One of those blue suckers came at me like a jet bruh, really fun game, god knows how I get to 56 points.
I love the explosion effect and the "difficulty increases as time passes" in this game. I quite enjoyed it :)
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