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Pleonexia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #281 | 3.320 | 3.320 |
Audio | #289 | 3.000 | 3.000 |
Theme | #372 | 3.200 | 3.200 |
Innovation | #435 | 2.600 | 2.600 |
Overall | #453 | 2.760 | 2.760 |
Game Design | #584 | 2.280 | 2.280 |
Fun | #596 | 2.160 | 2.160 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Going underground to push marbles into baskets and get a high score.
Did you write all the code and made all the assets from scratch?
Yes I wrote all of the code, the art is all from Alvaro I believe, there may be something from my testing phase but I doubt it. Music is entirely Ilia.
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Comments
I very much enjoyed the time spent playing this game! Great work aswell on the sprite work and audio design! Everything feels very polished!
This is a very unique game. I really love the style of it. you should check out mine too
This is such a unique take on the theme, and the movement as well, what a game mechanic! I must admit I found it challenging to figure out and optimise, but the idea is very cool. It's a polished looking game as well, which is always lovely to land on in a jam :D
Felt a little lost in terms of the best way to conserve energy and make useable paths, especially with the character's floatiness, but I like the concept and the aesthetics were on-point. The physics of the marbles sometimes made it difficult to get them out of corners, but I managed to get some into a bowl. Scored 45 before I ran out of energy!
Interesting concept and great atmosphere of the game. Good job)
Great graphics and sound! The character bounced too much IMO, but it´s a fun game!
Yeah it was originally going to be a space game on an asteroid, I enjoyed the controller feel so I left it as is, sorry you didn't enjoy it.
The concept is interesting but the start is kind of confusing.
The controls feel weird, floaty and bouncy, but I understand it's probably to give that space vibe.
Overall a fun game, good job!
Thanks for your feedback, and yeah it was supposed to be on an asteroid at early concept.
Very fun concept. I like how the ore change sprites when mining. I don't know exactly when and how ore spawns. I also really like how the lighting is rotating with the character with a smooth movement. Also appreciate the nice transition between scenes. Music also fits the theme. And the water gravity particles look smooth. I do not know why I couldn't mind the golden nuggets. I also got stuck in one of them. Did not know exactly what the final goal was other than getting the highest score. Lighting and art is beautiful. Well done on the game! :D
The gold bowls are for dropping the blue marbles (water) into, you get points that way, thanks for trying this out. The objective is to find the best path to get the marbles into bowls, there are even secret sections with extra marbles.
Fun concept, could definitely benefit from a tutorial. Also great art.
Thanks for checking it out.
It took me a couple of minutes to figure out how this game works, although I still am not sure about that. I don't know if it's supposed to be like that, but when I dig, the positons of ores around me change, and I only can get the ores when I click on them from afar, sometimes even that doesn't work . Less prominent problems are that the player controls are very balooney, jumping works whenever it wants to. Another thing I noticed is that the energy bar depletes when you click the screen without anything happening.
The visuals and sound design is very nice actually, no doubt, I like that
Anyway, before I rate this game, I want to spend my effort into understanding this game first..
EDIT: oohhhhh so what I thought was water are the blue marbles that go into the bowls... I see now
Character has a super cool design. I like the flip mechanic when the player turns around. Nailed the theme . Good game ! I always try to give you some pointers to improve. If you add the dig sound and create 4 variations, then choose 1 of them, we'll have variety. This will make the main mechanic feel incredibly immersive.
Thank you, there should be one sound for digging each type of terrain.
The issue was my implementation of the tile map revealed that the built in gameobjects was not stable. What I learned from this is to create a separate data structure since runtime SO's can be unpredictable. I believe what happened is the rule tile changed and the game object changed. The sound cached found on the gameobject, but for some reason it would become null. Since I handled sound last I didn't have the time to figure out what exactly the ruletiles were doing with the original game object when they changed and just shifted the responsibility to the manager class. (Some sound was better than none).
This was very fun to learn from. There were intially I believe 6 different sounds for ground breaking, I had time to implement two of them, but our composer did a hell of a job on them, they were on freakn point. Wish I could have gotten the rest in.
If only we had more time , choices :)
art is great
good
Thx! :)
unlike others I don't have hard time figuring out what's going on B) I think this have potential , art and light is great and music is jam ! great job
(also PLz check my game out
Thank you for checking it out, I didn't get a chance to put in the instructions but I did put it in the comments and on the project page.
It's basically to use WASD and left click to make a path and shuffle the orbs to the hidden baskets.
A good realization of a fairly well-known concept, namely digging to move around in an underground mine. I really liked the audio part as well as the way the character's sprite was rotating. The movement using WASD felt a bit anti-gravitational in terms of the feeling, but i like it.
Thanks, originally it was going to be mining into an asteroid but things happened, I liked the character feel and just never changed it. =D
Neat! I didn't fully understand what I was doing but very beautiful!
I found the objective a little difficult to understand, but the art style is beautiful and I found the mechanics different from the other games I played at the jam.
Yeah sorry, the project was going to go a different direction, about mid way through it became what it is. I put in the chat and the itch page what the goals are.
WASD Controls, Left Click to destroy blocks, make a path for the orbs to reach one of the hidden baskets in the dark.
Objective is unclear. Good job for your artist and composer.
Sorry about that, on the itch page is the objectives and direction.
I didn't have the time to put in a tutorial.
But its WASD for movement, Left Click to destroy the blocks, create a path for the marbles to the baskets, they are hidden things in the darkness as you navigate. More orbs in the basket = more points.
I enjoyed the atmosphere, both the music and the visuals work great together! Had a bit of a tough time figuring out how to do the objective though °°