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r0levrai

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A member registered Jun 16, 2018 · View creator page →

Creator of

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Thanks for streaming our game \o/ We really needed the live playtests to spot and prioritize what to improve!

Oh, do you mean the other people's drawings at the end or the name of the object you had to draw?

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and I only put the "educative" tag as a joke! ...or did I? 👀


noted, tyvm!

counting the time extension! xD

we could dedicate 2 programmers to that since there were 5, but it still was no walk in the park, especially since we selfhost everything! I spend a night on SSL and certificates things T_T

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Would you need a slider, a +/-button, or would making the zoom less sensitive would be enough for the trackpad?

Suggestion noted! Thanks :)

also, she's not calling for help, is she? 

I think the web version broke the sketch recognizer... or at least, it does like trumpets and mouses a whole lot more than the desktop version (which can roast you accordingly to your drawings) xD

Or does it? Cavendish IS perfect, after all! *blink* *blink*

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Cavendish wanted to report you for banana mistreatment in your game, but I managed to calm him down by convincing him that talking hand-tools could be very cool protagonists. I owe you one, High on Life devs.

Holly mlodgrxhlmogdt, I think we'll have to add a favorite drawing section to the main page just for you ><

"I love you too, but you won't convince me that this trumpet is an airbus A380!" is what he said :S

Not as much as I love your idea! Someone please go play this guy's game ><

I think the web version broke the sketch recognizer... or at least, it does like trumpets and mouses a whole lot more than the desktop version (which can roast you accordingly to your drawings) xD

Or does it? Cavendish IS perfect, after all! *blink* *blink*

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How... how am I the only (or, I hope, first) one to review this gem?!

Honestly, one of the most striking concepts of the jam. I love that everything is so in-universe, down to the patch note upping at each disconnection. 

My only gripe is that each of the 3 spells had my browser freeze for long, looong time ; and then as I figured the concept of the game I kept wondering if this was not a genius move instead of a bug xD I would have loved is this just crashed the "game", logged you out, and you could see an emergency patch note in there as the first logout to introduce you to the mechanic of relogging in for more content.

All in all, 5/5 style, creativity and enjoyment! You can be proud of this one!!

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Love the writing, art, music, and the blend of platformer with the main gameplay!

I would have prefered if the banana direction was 90° from what it is now, would be more intuitive to point in the direction you want to mesure.

Ah, and love the bananas of course (we nearly took the same game name before seeing 10 more and promptly changing x'D)

and also, thanks you very much for the keyboards rebinding!

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I admit I was too frustrated by dying from slightly overlapping windows ; I would have preferred if it would do a shake + "nuhuh" sound and reset to its previous position.

However, I know this game will stick in my head for the absolutely striking artstyle and concept!

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This is one of the most flawless games I've seen on the jam.

It has the style (take my 5 stars!!), a complete game loop, no bugs, and so much polish it even works with non-english keyboards out of the box. The only thing I would add is a twist to make it more original at the gameplay level.

I really, really wish I knew how to scope my games like yours. Congrats!

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I love iiiiit!

It's super cute, the controls are great, and the idea is so excellent I'm dreaming about an antigravity racing game with this kind of mechanics as I write this.

My intuition failed my twice: when I thought the bigger versoin would be faster (in exchange for smaller clearance), and that it would help me catch more of the down-wind (although after reflection that would be dumb as the mass would cube while the exposed surface would only square) ; but you were smart enough to put advices in the menu and it simply enabled me to see the full game. Thanks!

No problem, resources are meant to be used after all >:)

Very nice concept, I really love physically based games!

Good choice of engine for this one, the global illumination is gorgeous on those kinds of materials (my GPU is screaming but it's ok xD). Add a chill soundtrack, a little depth of field, some scratch details maps on your materials and it would really be a mood.

Some criticism: I would love to be able to cut the plastic while holding my clic, and the rotation to not steer in another direction that the one you give (with a lil more sensitivity too)!

Cheers fellow mecha lover o7

We nearly didn't :'D

WE DID IT!! "It's such a simple idea, we'll have room to add more..." my foot! Cramming (asynchrone) multiplayer, embeded drawing recognition, adaptative music and so much more in a 4days game jam was definitly ambitious, but we tried anyway since the game could work without those ; and... WE DID IT!!

This means a lot, thanks :)

Oh, it's probably because we binded the movements to the joysticks and not the trackpad. We'll do that in the next update :) in the meantime, you can bind your trackpads to the joysticks. Thanks for reporting!

x'D

We could not reproduce the teleport needing 2 inputs (for us it fires on 1st stick release), could you tell us what HMD were you using?

Our writer, voice actor and actress will be happy to hear that :) We'll do something about the difficulty, in the meantime, you can be faster than them using teleport ;)

Oh yeah, the spawning waits! We'll do something about them for sure, since we want to encourage your kind of behaviour: trying things fast :) Thanks for reporting!

Thanks a ton, will fix all of these as soon as I get my HMD back :)

Oh, you don't have to listen to any of the the dialogs, they are all skipable ; for example, you can directly regrab the sword to start a new game. That's interesting because our playtesters didn't have this issue, so if you have any idea how we could have comunicated it to you, i'll definitly take it ^^

As for the rest, that's very useful feedback, thanks :) I'll find a way to make the goal more intuitive and update it when I get the chance :D

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That's super useful feedback, the kind we need the most :D Thank you very much to take the time and write it! If you don't mind, I'll love to have details on what controls were conterintuitive, sonce it's the kind of stuff we can easilly fix in futures updates :)

Yours too!

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Thanks for the feedback! I'm Away From HMD this week, but my teamates tryed & commented your game! The gameplay looks absolutely sick :D

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Thanks! The goblin have 3 hp, so if you are using the Toy Hammer of Infinite One-Use (TM) you will need to move along him and hit him 3 times. You can see his remaining health by looking at the health bar that appears over his head after you hit him once.

While other weapons are only one-use, they are also more powerful. Try throwing a rotten tomato :)

Thanks! I really need to test your game because I like both rythm games and open source :D

Thanks :)

Yay our first comment \o/ Thanks for the kind words! As far as I know, there is at least a factor 10 between the GPU power available in desktop ans standalone, so it's not gonna run standalone with these kinds of graphics unfortunatly ^^ Maybe that will change with future headsets though!