Thanks for streaming our game \o/ We really needed the live playtests to spot and prioritize what to improve!
r0levrai
Creator of
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How... how am I the only (or, I hope, first) one to review this gem?!
Honestly, one of the most striking concepts of the jam. I love that everything is so in-universe, down to the patch note upping at each disconnection.
My only gripe is that each of the 3 spells had my browser freeze for long, looong time ; and then as I figured the concept of the game I kept wondering if this was not a genius move instead of a bug xD I would have loved is this just crashed the "game", logged you out, and you could see an emergency patch note in there as the first logout to introduce you to the mechanic of relogging in for more content.
All in all, 5/5 style, creativity and enjoyment! You can be proud of this one!!
Love the writing, art, music, and the blend of platformer with the main gameplay!
I would have prefered if the banana direction was 90° from what it is now, would be more intuitive to point in the direction you want to mesure.
Ah, and love the bananas of course (we nearly took the same game name before seeing 10 more and promptly changing x'D)
This is one of the most flawless games I've seen on the jam.
It has the style (take my 5 stars!!), a complete game loop, no bugs, and so much polish it even works with non-english keyboards out of the box. The only thing I would add is a twist to make it more original at the gameplay level.
I really, really wish I knew how to scope my games like yours. Congrats!
I love iiiiit!
It's super cute, the controls are great, and the idea is so excellent I'm dreaming about an antigravity racing game with this kind of mechanics as I write this.
My intuition failed my twice: when I thought the bigger versoin would be faster (in exchange for smaller clearance), and that it would help me catch more of the down-wind (although after reflection that would be dumb as the mass would cube while the exposed surface would only square) ; but you were smart enough to put advices in the menu and it simply enabled me to see the full game. Thanks!
Very nice concept, I really love physically based games!
Good choice of engine for this one, the global illumination is gorgeous on those kinds of materials (my GPU is screaming but it's ok xD). Add a chill soundtrack, a little depth of field, some scratch details maps on your materials and it would really be a mood.
Some criticism: I would love to be able to cut the plastic while holding my clic, and the rotation to not steer in another direction that the one you give (with a lil more sensitivity too)!
Cheers fellow mecha lover o7
WE DID IT!! "It's such a simple idea, we'll have room to add more..." my foot! Cramming (asynchrone) multiplayer, embeded drawing recognition, adaptative music and so much more in a 4days game jam was definitly ambitious, but we tried anyway since the game could work without those ; and... WE DID IT!!
Oh, you don't have to listen to any of the the dialogs, they are all skipable ; for example, you can directly regrab the sword to start a new game. That's interesting because our playtesters didn't have this issue, so if you have any idea how we could have comunicated it to you, i'll definitly take it ^^
As for the rest, that's very useful feedback, thanks :) I'll find a way to make the goal more intuitive and update it when I get the chance :D
Thanks! The goblin have 3 hp, so if you are using the Toy Hammer of Infinite One-Use (TM) you will need to move along him and hit him 3 times. You can see his remaining health by looking at the health bar that appears over his head after you hit him once.
While other weapons are only one-use, they are also more powerful. Try throwing a rotten tomato :)