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RadioMan

51
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3
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8
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A member registered May 28, 2020 · View creator page →

Creator of

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Portfolio:https://calebannis.myportfolio.com/
Gamejam Game:https://radio-man.itch.io/ignite

If you have a project you are working on or in mind we can discuss it, but really I am looking for someone to work with on something new.

I am primarily a 2d artist and animator, working on my illustration degree. My main interest is in game design, and I have a lot of practice at it. I know its hard to back that statement up, but id like to think im a good designer. I also have skill in blender and 3d modeling- although that is a skill I am actively and consistently learning.
I am also connected with an amazing composer who is a friend of mine who is interested in working on projects on the audio side.

My ideal would be to meet you, talk to you, then pitch some project ideas back and forth and workshop and brainstorm them. I have a few ideas, some big and some small. For now I want to keep it small and see if we can just make anything, then go from there.

I am pretty available despite being in school, however I cannot pay you, this would just be a casual project. :)

My discord is RadioMan#8569

rated!

Thank you! Physics in unity are pretty finicky but we got it roughly how we wanted it!

Already rated!

thank you! I Ended up realizing how much I made the character look like little ghost after drawing her, which is funny because she literally looks so similar. I love hollow knight as well though, the praise is appreciated!

Thank you! We play tested so much we got so used to the mechanic we forgot to let anyone else play test to see if it needed anything to make it more accessible. But I appreciate the love!

thank you for playing!

Greatly appreciated!

thank you so much! We have some ideas about going back and tweaking, polishing and adding some minor features. So we'll see!

Already Rated!

Already Rated!

I love a lot about this game! especially the enemy and hazard progression, its always fun when new obstacles join the mix after a bit!

Really cool idea to revive those that you kill onto your side! I found that it was incredibly hard, the enemies have a lot of health and I have to hope the first group of enemies that spawn arent too hard so that I can get some people on my side. Very cool and interesting though!

Really really nice! Solid game with good execution, feels nice to play all around!

Rated!

I love how this game looks, Namazu is so cute! And the sound effects are great too, especially his footsteps. The absorption idea in this game is super cool too, being careful not to suck in enemies is an interesting idea. Id just say it could start a bit faster, the beginning is kind of slow.

I agree with the others, the concept and core loop of the game seem really solid. Figuring out exactly how to balance a game like this is tricky though. Really cool idea, definitely stands out as a unique concept.

Thank you! It means a lot

You had some really nice and simple design that helped the game a lot! small stuff like using the background tile to show the player where to go. I enjoyed it a lot!

I appreciate the dedication! Thanks for playing, I'm sorry to hear about the bugs, we were definitely wrestling with a bunch for a while so unfortunately I'm not surprised that some slipped through still. And the difficulty was a big thing, we made the cauldron headed guys more frequent but I'm pretty sure the chance actually decreases over time for them to spawn for some reason, but there isnt much we can do about it now. Thank you for the thoughtful feedback!

Yep and just rated yours! The way you have to press the buttons to kill the waffles is really cool when it comes to positioning and dodging at the same time!

thanks so much! we really scrambled for some of that leaderboard stuff towards the end lmao. I appreciate your time

I played your other game and really liked that too! hmu if you ever need an artist for something small like this!

I think the zoom out should be default- but the main thing is that when you get bigger, it gets harder, then you shrink and it gets easier again, so you can fluctuate for a while. I really like the idea though, the bouncing combined with the ability to stop when you want to adds some nice depth to the movement.

I really enjoyed this game! nice visuals and everything is super clear and easy to understand! I would've loved if the spaghetti monster had big eyes though lmao. All id say is it'd be cool if the "absorption" played a larger role, maybe you get stronger or bigger or something.

thank you! We definitely struggled with our ambition, lmao. Thanks for playing!

I really like the swapping back and forth! it creates a lot to focus on and a lot of engagement! I wish parts of it were more intense, and the difficulty built more, and that sometimes enemies would stay out of my face. But overall really fun to play!

I think the idea is fun! I'm not really sure what my score is or how to improve though

The movement is super fun and interesting! I would say maybe just scaling things up a bit, and some more contrasting colors so its easier to see whats what at a glance!

I know everyone is doing this but thats not important, here's the game, link yours in a comment and ill play and rate your game!

https://radio-man.itch.io/ignite

It's pretty cute and satisfying, I'd just like a little more challenge or some sort of difficulty increase?

Some more visual clarity, and maybe a way to get more time would be nice- so that there isn't a maximum score. But I can't help but love to sit and play games like this, super simple and rewarding!

You really nailed the asthetic- I'm not sure exactly what to define it as, but its a cute engaging idea. I would say I agree with some others in that the font for the letters could be easier to read though.

Thank you it means a lot! I put in a lot of effort and it makes me happy that you and so many others like the game and the art!

I really appreciate it! glad to make an impact!

Thank you so much!

(1 edit)

Id call this game a hidden gem but its really good to see its getting the love it deserves. I really didn't expect this game to be as fun as it was, but its so immediate and fast, simple mechanics and hazards that combine to make an engaging experience! (Update- ive literally returned to this page so many times to play this game, ill be disappointed if it doesn't get top 3 like it deserves.)

I really like the idea, and the way the targets work: the way the enemies shoot at a fixed predictable point, is a cool concept. My main critique is that its too slow, id ramp up the difficulty, especially earlier so it doesn't take as long to get rolling.

Super cute and lovable characters, I was definitely drawn in by that, but the game is pleasant and nice to control!