do how you feel😎
RANDEVS
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Do you have any links for splat tv show? Or is it: https://lostmediawiki.com/SPLAT!_%28partially_found_TV_series;_1997-2000%29 ?
why everyone saying its psx-styled game or backdoors/scp inspired? idk i would think about metal gear solid 3. solid snake scanning stuff. or maybe stalker? idk. they should be in the same mind box. nothing can be independent (c) everything is mgs3.
but if we gonna look this as a game and not as a expansion for _thing_we_already_know is a amazing walking simulator. but unfortuntely for me it contains some weird monsters which interrupts from vIbInG. also same thing with these SCP INSPIRED text blocks. if just they had bit more connected with gameplay…
maybe if game was some fps-puzzle like portal/witness these things would be more relevant? like you getting into new puzzle and WHITE SCREEN WITH BLACK TEXT says smth preparing for next 15 mins of brainburning. lol i even thought that scanner i need to solve puzzles.
i literally restarted game on end of first level when i didnt understand that i needed to pick up cube xd. i dropped game on second level cause that monster so i dont know that could be next but yeah
core game mechanic is great one, but it needs more balancing. more interesting difficult curve, less waiting time for new clients when there is no one in restoraunt. there is also a problem for ost. its sounds sick but need more variety. i got crazy after 10 mins playing lol listening to the same notes
wish gamedesign was more concrete. like what the point of defending crystal if you got jumping mechanics which level design isnt using? definetely, maybe i needed to play a more to see it
s usage, but it was very confusing for me to get some tower defense after tutorial.
another example comes to my head: 1 lvl mob-head die from 2 hits, but time difference between making 1 or 2 attack is not too big to put it in game. i guess there is just no really big time delay between attacks. also there is two spawners from two side when you could just use one side for spawner and other for base. more fighting, less walking.
but its got very good stuff i appreciate. you got the clear target what to do in it lmao! even though i am making mostly confusing as possible game for player to make it unbeatable puzzle in terms of gameplay/story/aesthetics for boring people i still happy i am not the only human being alive
well almost russian roulette simulator (not bad stuff by itself).
wish there was more strategy element in it.
for example: levels with 4 doors but you can buy fake door detector and there would be decision do you have to spend money in case there is 4 doors in next level or leave it for bomb.
or, if you want to keep it random num generator game, check “orange roulette”. its very tense cause of its aesthetics (which this game dont really include. ascii visual its just tech limitation which developers got long time ago and lack of artists working with paint. its just dont have ethic) so number result felt interesting. it
s a bit inhonest game. you`ve got only 3 lives + healing item for money and host got 5-6 lives (i guess? maybe even more) + healing every new round.
also wiki did meta strategy for this game
noo i dont want to offend. sorry, if I seemed aggressive. just there are simply more accurate adjectives. for example: brush painted game (first thing came to my mind. brush now is considering as digital stuff too). maybe it`s too complex for short description (and considering english is not my native language so i dont have large vocabulary) but game exposition could be better and more exact.