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rat revolution

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A member registered Jan 09, 2024 · View creator page →

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glad to know others have walked this path before me... thank you!!

brilliant. sending this to the anthropology students group chat

i'm telling my kids this is elizabeth costello

ahh thank you!!

i love it! the colors + sound effects are really cool!

i love this 3d decker combination!! the movement looks so fun!

MEAT TRIANGLE

ahh this is amazing!! reminds me of spirited away

(small bug: the dialogue with the ramen guy shows a "why beer" option before he says that he wants beer)

dude that was amazing

thank you!! love your zines btw

we don't know each other i just found your stuff here haha

riddle of the temple got me started with decker and the guide at the end was super helpful!! i probably wouldn't have made my game without it, so thank you <33

that's very helpful, thank you!!

ahh thank you!!

thanks ^^

oh thanks for letting me know! and yes it evolved from an essay, glad you enjoyed it!

to start off, here's my game where you help a vampire to overcome their existential crisis (probably the dumbest thing i have created but i had a lot of fun making it)

there is already a great collection of decker projects on github, but i thought having a place to share them directly on itch would be cool

so, if you have any new or old decker projects, post them here! all games, zines, tools and other stuff are welcome <3

cute!

ahh thank you it all works now!!
no idea why it wasn't working earlier,  i must have missed something. anyways my dialogue system is almost done (yay!)

one more quick question: is there a way to make the eval[] function work with code written for dialogizer?

that's all i needed, thank you so much <33

aand one more question.

i want to add dialogue options after the player interacts with objects on other cards

so i thought of having a widget with a table that can be updated with new options and importing it into the dd.chat function like this:

r:dd.chat [ "question" raze #insert table end]

is it possible to do?

hi!! i'm making my first game in decker and i'm wondering if there is a way of accessing a variable defined in script (ideally on card or deck level)? so far i bypassed this by using an additional card with checkboxes but maybe there's an easier way to do it?