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RavenBlueIndigo

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A member registered Jun 11, 2022 · View creator page →

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That is odd. I didn't remove the image where I posted it on discord or anything, lol. Here it is:



The inspect/act/move/item are the choices, and I want to be able to put more than four while having it continue to the right. As it is now, if I put more than four, then it just scrolls and changes them around. Like if I add a fifth , it might replace inspect or something, for example.

Hey! I have two questions about this plugin.
1. Is it MV-compatible?

2. The following image is from my current project, and depicts progression through the node-based dungeon. I use a plugin that allows me to change the positioning of choice text. Can this plugin replicate that, and allow me to see more than four questions at a time. Being only able to see four at a given time has been limiting in some regards, and I am looking into this plugin in order to get around this, potentially.

Image_1

There is an intro, and three phases. The entirety of the song is actually in 3/4, although I toy around with the time signature by mixing in 4/4 elements, such as the drum beat being a 4/4 drum beat, and some notes being in 4/4 against a 3/4 bassline. The segment at 0:46 is meant to represent the courage to face Yuwal. It's the human aspect of having to face this demon, and having the hope to stand against it.  Thanks! :D

Oo, thank you~ This track was a bit challenging to put together at times, so I'm glad that you like it.

Thank you, haha~

Thanks!
I assume you mean the tambourines when you say the cymbals?

Thanks!

Maybe turning the organ melody into chords was too much at the 0:40 mark. The organs(it is two organs layered,) are meant to still be carrying the melody, and I added two chords with a wah-wah pad to telegraph the bass change to the wah-wah pad in the last segment, since it sounded too sudden without the telegraphing.

Thank you! I was originally going to go with a more menacing track, but I switched to this sorta last minuteish. Wasn't feeling my initial track, lol.

Thanks! Oh man, I knew it! I knew my melody didn't sound left enough, :(.

Thanks! Yeah, the beginning was intended to hone in on the prehistoric vibe the most.

Thanks! That segment was intended to catch the prehistoric feel the most, while the B and C segments were intended to focus on the calm/chill nature of the village.

Thanks! I will be resuming development on it shortly after a small break from dev on the game. I have some neat plans for it that I am excited to implement.  :D.

Yeah. I was concerned that they passed too fast. In the future, I will likely add more time. It is only in the beginning that the text is on a timer. The rest is input based. I'm a fast reader, and I don't think that helps with timing it, lol.

Hey, everyone! My apologies for being a few days late to updating the results -- Holiday shenanigans got in the way, but we are here now!

My thanks to all who participated in this jam. Each and every one of you made some stellar tracks, and it was really cool to see the ways in which the themes were handled.

Will I be doing more jams such as this? The answer is yes!

In fact, there will be a second Biome Jam in the near-future, so keep an eye out if that interests you!

In the meantime, I pose a question: Did everyone enjoy the biome/have a good time, and did you learn anything?

I'd like to hear from ya'll~

An excellent submission! I've found myself re-listening to many of the submissions, and this one is no exception. Ya'll be posting some really strong tracks, haha.

You absolutely nailed the forest feel! I love the bit that comes in at 0:51, which is perhaps my favorite part of the track.

Good work!

Really ominous and foreboding! I love the use of the wind sound. The track as a whole paints a vivid and bleak image in my mind of this desolate land. Good work!

Brilliant submission! I've listened to this many times since you submitted, haha. You've a strong melody in this track, and you've managed to capture the swamp aspect quite well! I always envision some sort of swamp collectathon level when I listen to it, haha. I like the way that you have it build up across the entirety of the track. Good work!

A splendid submission! You truly nailed the desert vibe, and the Egyptian influences are on-point.

There is one sound in the beginning segment that makes me think of smoldering, and that caters well to the Inferno subtheme~

Man, when those extra drums pop in . . . haha. Good work!

Glad you had fun and learned some from this experience!

I do plan to run more Biome Jams in the future, so keep an eye out! There will be new themes and subthemes in the next one!

You're welcome! As the host, it is cool seeing the creativity at display here! Sadly, I was not able to participate myself due to having a cold during the week and a mix of a few other things. I do intend to do more Biome Jams, and I will try and participate in those! 

Glad to hear that you enjoyed them! I was worried that I hadn't gotten creative enough with the sub-themes, lol. I gave your entry a listen. You nailed the desert vibe! It gives off Egyptian feels, sort of~

I got 6th place overall. Not bad for a song that was put together rather hastily across a three hour period. I do intend to refine it now that the contest is over! Congrats to everyone! 

Do you intend to do another music jam soon, and will it be town-based again?

Hey! I'm glad to hear that you enjoyed the track~

The percussion instrument that you are referencing is, I believe, an open hi-hat. It was part of a soundfont sample. (A Spyro Soundfont, in particular.)

Now I am imagining Octopoker, lol.

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Nice track!

Ha! I'm not the only one that thought to name their track Octopolis.

It gives me vibes of a destroyed metropolis. I'm imagining a city frozen in time, with octopus people gently gliding through its ruins.

Ha! Well, let us hope that he is less clumsy than the titular Octodad.

Haha . . . Well, now that you mention it, I can see it.

What I usually imagine when listening to the track is something more akin to a PS1/PS2 JRPG. Something in the vein of FF8, or Shadow Hearts. I envision traveling through the different locales of the town, with fixed camera angles and the likes.

Nice track!

If I had to give any criticisms, it is that it gives me more of a dungeon vibe than a town theme. I imagine a decrepit library with a labyrinthine layout as opposed to a town.

Although, I suppose it could fit a community built within such a location. I suppose the issue is that my mind goes to a more interior setting than an exterior one.

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Nice track! I like the groove of it.

The repeating bassline reminds me a lot of the Water Temple theme from Ocarina of Time.

As a whole, the track makes me imagine a sort of 80s inspired, grimy city. I am envisioning, like, a noir detective story occurring in the city, with an octopus detective. Will he catch the baddie? Remain seated to find out!

At any rate, a catchy track!

P.S. I've always wanted to make a track with a bass-line similar to the bit starting at 00:16 with the slap bass. However, I've always struggled with it. Perhaps I should give it another go.

Whoa! Nice tracks!

You definitely nailed the desert vibes. It makes me imagine a small camp town filled with tents and people riding camels and the likes.

I love the use of castanets in the day theme. It brings to mind flamenco music. Was that intentional?

I like the subdued nature of the night theme. It makes me imagine the people gathering around a bonfire late at night in the desert camp, and enjoying themselves.

Nice work!

A peaceful and relaxing track. If I had to give any criticisms, it would be very similar to Snowly's.

The song gives me strong pastoral vibes rather than an urban/metropolitan vibe, although, as you stated, you're using the word interchangeably.

Also, I struggle to imagine this as an underwater theme. I can, but my mind keeps defaulting to, like, a beautiful, sunny village on a plain.

At any rate, you did well on the track~

Thanks!

Originally, I planned to go a more industrial route and describe it as a futuristic Octopus city, but as I was creating the piece, I started to lean more towards a jazz-inspired feel, and the lore started to reconstruct itself in my mind. This turned out to be a fun decision, as it has been quite a minute since I've composed a track with a jazzy influence.


Also, a fun little fact to highlight the water/ocean aspect: The piano sound that I used is called "Water Piano," from the Spyro Soundfont, haha.

Thanks! Perhaps in the future, I will re-balance the audio levels and the likes.  I sometimes struggle with that aspect in music.

I fully intend to refine this track, as I joined the jam with only 9 hours to spare, and thus, this piece was very, very last minute. Some aspects about it had to be rushed. Nonetheless, I'm pleased with what I was able to come up with on the spot. 

It was a fun exercise!