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Godot Version
We used Godot 4.3
Wildcards Used
We used the Natural 20 wildcard
Game Description
A party of heroes must travel the lands and protect their convoy from evil monsters while gathering enough food to avoid starvation
How does your game tie into the theme?
Dice transform during the game as well as the heroes who have been changed by the journey
Source(s)
N/A
Discord Username(s)
Palantir98, Sugo98
Participation Level (GWJ Only)
This was the second jam for our team!
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Comments
I enjoyed this a lot! The art is charming, and (with the tutorial) was pretty clear how to play. I did get confused with the upgrade system. I thought I chose dice, but then the continue button was grayed out. If I reset then I could continue, but then I am not sure I got the upgrades?
Wow, this is really good. There's a ton of content here, thought it was over after the first boss and it just kept going.
"Hmm, wood seems pretty useless, I'll just replace all the wood in my deck"
Next level: Wheels consume 2 wood
Gives me slay the spire vibes for some reason
Another board game fan! :)
Fantastic game! My favourite so far! I only wished it had "continue" button so that I can keep playing next time :) Can totally see it developing in a full game that I would be happy to buy :)
Super polished game! I was astonished by the visuals too! Really cool work! :)
In my first playthrough, I just rushed to click Start Game without reading the tutorials, so I was a little bit lost at first, but, after coming back to check it, it all made sense (if you're looking to extend the game in some sense, maybe the UI should be self-explanatory in a way that it feels more natural to just click play, but, even then, really cool game, congrats!).
Quite a fun and well polished game. Kinda really good balanced, even if some mecanics might need some work (I needed some time to understand what the wood where used for) Great entry :)
Thanks for the feedback! We tried to be as clear as possible when explaining the game but we also wanted to leave something for the player to understand on its own to encourage replayability.
I can really see myself putting some time into playing a full version of this game! With some animations, maybe a journey map with waypoints, etc...you've got a really fun concept on your hands! Nice job!
You guys are really pushing us to make a full version of this game after the jam. Thank you very much for your support <3
This is very well balanced and "more-ish". Once I got to grips with how it came together, it was like eating a fine 3 course meal. Except my food kept going down, and those dam Beavers keep stealing my wood, and oh god why does this guy not take any damage on the first hit and...
Great submission, and tons of content to boot too. Well done.
The damn Beavers... Those really damn fucking Beavers...
(My favourite enemies obv)
Great entry. I enjoyed my run. I'll probably come back and play another round or two after I've tried a few other games. Balancing this must have been challenging!
People that want to play your game again is one of the best comment we can read. Thank you very much. Balancing is one thing we put much effort and reasoning into, so we are glad you appreciate it
Good luck in reaching the last level!
This felt really balanced and polished for a jam game. There were way more levels than I expected (in a good way) and the different art and mechanics for each was charming. Having tooltips always present for the die faces was a big help.
The only thing I could thing to suggest is like a "click only" mode to click a dice and then click its destination to put it there. My finger started hurting from dragging so much, but I had to play to the end!
We're very happy that you enjoyed our games and reaching that far. There are some features that we would have liked to implement if we had time. Actually the "click only" was something that we haven't think of and that would be very useful. So thank you very much for your feedback, it is a valuable one :)
This game blew me away, I spent such a long time playing it and working out a strategy, excellent job!!
Amazing game! So cute, I love the face upgrade mechanism. Well done to all of your team.
What a cute little game, I really enjoyed it! The mechanics work well and I think you found a good balance with the resource (dice) management. It's challenging and the upgrades from the dice-o-mancer are all appealing. Having the dice transform to tie into the metamorphosis theme I thought was very clever.