I will be checking out some game submissions on stream later today at 2pm CST If you would like me to check out your game feel free to leave it down below and I'll checkout as many as I can!
stream link:
lol that's how my code is as well. I was thinking it worked something along those lines where you would have an empty array that you would append to when a room is created which you could sync through the server with an rset for that variable the only thing im not to sure about is the instancing the correct players in the correct room.
Nice. I was quite curious since I'm doing a lot of testing with Godot's high-level multiplayer api and I was impressed by how you managed to create a room system. Was create room system difficult? I haven't actually messed around trying to make my own implementation for such a system but it would be interesting to incorporating it into some of my future projects.
Its a very interesting unique game good job. The only thing I say could be improved is how you introduce the mechanics to the player it was a bit difficult to understand what I was doing or needed to do. Also I'm curious since I also made a multiplayer game are you using Godot's built-in high-level multiplayer api or did you use websockets or something like nakama?
If you want you can try my game out. Now it is multiplayer so you will need someone else to play with or you could just run 2 instances of the game on your computer. https://itch.io/jam/go-godot-jam/rate/1065802#post-3513922. If I happen to be online and you want to play it and there is no other player let me know and I'll join if I can.
If you have time you can check out my game https://rayuse.itch.io/slime-adventure I made it for windows so I'm not sure it will work for Mac since it is an online multiplayer game that has some bugs here and there already lol.
A way you can actually test it out if there are no players is by running 2 instances of the game yourself and joining the server with both of them. I'll probably have a instance of the game running on my end so that there as at least 2 players that way so you can actually test it without running another instance yourself.
Thank you for the feedback and i do agree with what you said. As for the theme I was originally gonna have objects you find unlock your abilities like dashing and double jump etc. that way the player would have to explore the map and come back to areas they couldn't reach before to collect the pocky. I spend a lot of time on the player movement to make it feel good however due to this I ran out of time to implement everything i mentioned above and I didn't want to waste the work i did so I submitted what I had.
Pretty cool game my only real complaint is that the movement could use a little more work it's pretty difficult to get into the spaces sometime . Maybe polish the movement a bit more or make the collision for the player a bit smaller so he doesnt collide with the walls as easily while trying to get into a space
I was trying to submit my game to the jam with 2 mins remaining and it seems my submissions didn't go through it sucks that it didn't go through but all well hopefully next time I'll have enough time to finish the game with enough time to spare. And I did learn alot so all is good. If you want to checkout my simple little game even though it didnt go through you can check it out here: https://rayuse.itch.io/pockythief