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Solonoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sfx / Music | #11 | 3.917 | 3.917 |
Design | #28 | 3.833 | 3.833 |
Gameplay | #42 | 3.458 | 3.458 |
Overall | #74 | 3.133 | 3.133 |
Innovation | #92 | 2.792 | 2.792 |
Theme | #168 | 1.667 | 1.667 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great art direction! :D Love the soundtrack and game feel!
Love the visuals and sounds, the game feels really good but i suck a bit at it lol
Couldn't go thru the third level XD but pretty solid tho
Yeah, I think it is the toughest level. I would have liked to have more levels to build up to it in difficulty that get you more comfortable with the controls, but I ran out of time haha.
I love the aesthetic, the visuals are great. Controls were fine–I don’t have a controller but I bet it would feel great with one.
Good polish game. But I was confused with the next level button. In sometimes it moved me to the main menu except to the next level
Yeah, I made the score screen in the last few minutes so there are a few bugs. at level 4 the next level should take you to the title but after you complete level 4, your score doesn't reset and it makes you play the first level over and over until you reset the game. It saves your high score tho, but you can cheese it if you want haha.
Great use of shaders and particle effects, the controls a little awkward but... where's the growth? Oh and nice sounds too, especially the powering off effect.
Edit: i almost forgot, next time either capture the mouse or make the game fullscreen!
The growth kinda fell out because of the scope creep, but it wasn't very strong anyway haha. I just wanted to challenge myself to use shaders and light maps.
And good call about the mouse. I like to give people the option to go fullscreen or not (even though I want them too), but I should cap the mouse.
The art style and music created a nice atmosphere, the mechanics are great, although the movement can be a bit weird if you expect to drive it like a tank. Anyway, a great entry. Good job!
You have made the cyber aesthetic and particle effects very well. Movement was snappy, but it felt kinda weird that the game forced the player rotation forward when no direction buttons were pressed. In general the game was a little beyond the theme of the Game Jam.
Hey, thanks for playing! Yeah, I switched up the movement several times before landing on this style on literally the night before submissions, so I didn't fine-tune it too much. I would have wanted it to look towards the last movement direction if not aiming/shooting.
Nice and fun to play :D
Excellent!
Excellent!
The game is awsome!
The art design is very beautiful, SFX/Music works very well, and the controls are very responsible!
This game have some performance problem in the browser version, but the WinEXE run very well.
Thanks for the fun and congrats for a great work!
Ficou muito bom!
Awesome Job