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A jam submission

Beamed InView game page

Try not to get zapped!
Submitted by Geofinnstar — 2 hours, 40 seconds before the deadline
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Beamed In's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#21603.0973.097
Overall#32452.4842.484
Presentation#35472.3232.323
Fun#39592.0322.032

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The controls are all joined together to one key

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

I made it to the third level! I like the idea,  but it gets complicated very fast, I would make it a little more friendly at the beginning, that way you can get used to coordinate and don't feel frustrated. Very cool idea again =)

Submitted

Cool concept, but I wish the ball conserved momentum better as i struggled to complete even the first level. With time and more polish i trust it would be an amazing game. Very Cool =)

Submitted

Like other in the comments, I wasn't able to finish even the first level. As I can see you developed on Unity, I think with a few tweaks with RigidBody (gravity and forces) you can achieve something way more interesting.

Also, when you change control it is frustrating to press again spacebar. What I mean by that is, it will be better and less frustrating to hold spacebar and change command based on your inputs. Neat concept and don't remember to test with care your game, even if you are not good with testing, ask your friends to do it or just play it for a few minutes.

Submitted

Cure art!
Original and entertaining concept.

Submitted(+1)

The concept was alright, but it was really difficult to play when your character doesn't save momentum from moving. If you could build up speed when you move, and then switch to a jump, it would make it much smoother to control, and much better feeling to play.

Sadly, I didn’t manage to finish even one level.

I think you had a good concept, but it needs a lot of tweaking. As others said, the control scheme wasn't the best in this situation and a bit more physics would have helped against most challenges.

The level design was also a bit too intense, maybe it would have helped with smaller challenges in the first 2-3 level. 

Nice attempt! I liked the way you have interpreted the theme :) 

Submitted

 the control scheme  is not good, i think it's just frustrating. There is not much else

Submitted

 the control scheme  is not good, i think it's just frustrating. There is not much else

Submitted

I think the controls would be much smoother if you kept your acceleration after jumping, having to switch once seems like an interesting mechanic but rapidly switching back and forth was difficult. I'm also not really sure if I see the jam theme represented here

Developer

Yeah I would have to agree. Also the controls are joined together. All of them are together into one space key. You can only navigate them by pressing arrow keys.

Intresting idea, hard to control :c

Developer

Yeah, should’ve thought about that more. I think if I would’ve make it so you press the arrow keys to change your control it would’ve been better. So like you press up arrow to change it to jump, and the side arrows to change it to left and right.