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redwall_the_great

9
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A member registered Mar 11, 2023 · View creator page →

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I really liked this one, the music was very pleasant and the gameplay engaging! I think it could have used an easier way to restart the level other than the restart button, maybe by right clicking or something? Regardless, great job!

This was a lot of fun! My one bit of feedback is that tying the void button to the jump button resulted in a fair bit of frustration playing the game. Other than that, the game was really great! The art was fantastic, the music was fun, and the level design was interesting!

Great job! It definitely could have used a few more parameters to check, and maybe a timer or something to add tension to the game. Overall though, you should be very proud of this, it's a great first submission!

Great idea for the jam! I did find the controls to be pretty unresponsive. Additionally when you push a cube into a hole, and then try to push another cube on top of that (now covered) hole it just pushes it into the same hole, that was pretty unintuitive and tripped me up a few times. Good job on the game, I'm glad I got to play it!

Fun gameplay loop, I really enjoyed the trade off of madness and health! The UI was pretty confusing, and there were some bugs when I'd hit the `Try Again` button. Overall though a pretty fun game!

Fun game! It can be pretty hard to react to the level, as there isn't a lot of vertical screen space. As a result, sometimes you just have to blindly guess what the right direction to move in is, or remember it from the last time you were at that point. The audio was great, and the mechanics felt good to play with! Great job!

This was great! I really liked the mechanics, the only constructive feedback I have would be to have the level select menu automatically highlight the current level the player is on, that way they don't have to click into the level each time they lose. Minor nitpicks aside, this was really well done!

Very cool, I like it a lot! Lighting up the nearby tiles is a really interesting twist on the match pair game. Good job, I'm glad you didn't give up!

I liked the art style a lot, great job on that! The player having momentum took some getting used to, but I got the hang of it eventually. Couple of notes:

1. You should probably have some UI indication of the number of candles left and the amount of fuel the player has left. I used all my fuel messing around on the first level, not realizing I had a limited amount, and had to replay the level. Similarly on the final level I spent a long time back tracking because I thought I had missed a candle.

2. The constant static in the audio gets pretty grating after a while, and since this game requires a lot of precision from the player they'll probably be stuck hearing it for a while.

Overall though I think you did a great job, can't wait to see what you do in future jams!