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Luminal's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1 | 4.750 | 4.750 |
Originality | #4 | 4.292 | 4.292 |
Overall | #4 | 3.762 | 3.762 |
Fun | #7 | 3.792 | 3.792 |
Accessibility | #9 | 3.417 | 3.417 |
Controls | #15 | 3.500 | 3.500 |
Audio | #23 | 3.375 | 3.375 |
Graphics | #55 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.1.3
Wildcards Used
Blood Is Fuel
Game Description
A light-based puzzle game with platformer elements
How does your game tie into the theme?
Light is the primary mechanic of the game.
Source(s)
https://github.com/NiceDuckGames/Luminal
Discord Username(s)
sick115
Participation Level (GWJ Only)
6
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Comments
This was a really well done puzzle game! The puzzles were thoughtful and intuitive, and their progression did a really good job of easing you into the mechanics. I love this kind of game, where developers really explore the depths of their "gimmick" (which I think has an unfairly negative connotation). There's some more technical issues, with some strange hitching (in the web version) in level 10. Additionally, it's a little frustrating to be booted out to the main menu whenever you die, but these are very small issues. Well done!
Nice puzzle game, I like having to intetionally "take damage" to advance and how you make various mechanics with the same theme, my favourite level was number 8, good job!
That was a very cool game idea, there were a few visual bugs, but overall it worked pretty nice. I did have some heavy framerate drops in the middle of the last level, which prevented me from finishing it. Other than that, great game!
This was great! I really liked the mechanics, the only constructive feedback I have would be to have the level select menu automatically highlight the current level the player is on, that way they don't have to click into the level each time they lose. Minor nitpicks aside, this was really well done!
Clever level design and a nice puzzle game. Could use a bit more tutorial getting into it. Also, there are levels were the rules about which lights cause you to shrink that are skewed. For example, in level 8, the lighting is the same color by the lightswitch as is in the hallway with the moving safe zones. But one damages you and the other doesn't. It feels a bit unfair to the player that way. But nicely done overall!
Unique game! The concept is very original and the way that I need to be smaller to pass throught some paths minblows me!
Niceeeee. I only took a few stars because no music, a little hard to control I think because the speed changes since the player's diameter changes (did you try it with the speed constant?).
I was thinking of marking down for the Fun because I couldn't beat levels 5, 8, and 10. But that's a me problem. I think your level design was good and the world needs more stealth games (like Splinter Cell).
Really clean and well designed. Love the use of colored lights as different mechanics.
The concept is fantastic and well implemented! It's a fresh idea, what I like. Sometimes I struggled, because I knew how to solve the puzzle but execution was quite difficult. But I guess this is intentional.
I love it, the edging mechanic is great
I really loved how you subverted the concept of light and dark. Usually one would associate dark to danger but here is not the case. One of the best of the entire jam (I can easily say that even not had played all of them haha).
It's so creative, very well designed and very fun. Congrats!
Really good game! The one that I've spent the most time playing so far! Levels 8-9-10 are demanding for sure! Great work!
Thank you for playing!
This one's a strong contender! Smooth gameplay offering progressive difficulty and mechanic introduction. That said, level 10 used some things that weren't all that well introduced.
Puzzlers aren't my taste, but this one is quite strong nonetheless! Well done as a solo dev!
Thank you! Yeah, I didn't have time to make as many levels as I would have liked. I definitely would have focused more on stretching out the progression given more time, but I wanted to at least have a couple levels in there that showed the direction i wanted to go further down the line.
Thanks for the review!
very cool aesthetic and fun to play! Great work with the minimal design and sound!
Thank you!