Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Can you send me a screenshot of the exact settings you're using (or, if possible, a project that has the bug)? I'm trying to reproduce the problem, but it's currently working on my end with the controllers that I own.

Here is my plugin list and the current setup I have for the plugin.

This may be a Steam issue where Steam is overwriting the controls. I tried playing a game but discovered my controller's custom keybindings were ignored.  When I rebound them through Steam, they worked the way I wanted. Hope this helps.

(+2)

I've updated the plugin. I don't know if the update will fix your issue, but try it out and see what happens.

If it doesn't, then there might be a plugin compatibility issue (which I can't really fix, unless I have access to your project).

(+2)

It's working!

Steam seems to be related. I tested the new version with a deployed project (Steam closed) and the overriding works perfectly. Also with the new version, in playtesting mode now the gamepad behaves just as if the puglin were disabled for me (No longer the advance dialogue button changes from A to Start)

Thanks reflector88!