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Rei_Vi

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A member registered Mar 12, 2022 · View creator page →

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The score system in my game is effectively a speedrun timer + precision stats. Which is why most players end up with a negative score because the baseline is an average of my runs which are "perfect" and also under 3 mins.
https://itch.io/jam/acerola-jam-0/rate/2581699

Being a primarily precision based 3D platformer with movement acceleration and some skips I used in playtesting it should be fun to speedrun.

Here's the scoring system code for reference as well
"Score = ((200000 - [time in ms]) + (300000 / [Times the anchor is placed]) + (-1000 * [how many times you've fallen off the map])) + 100000"

The level design and sheep models were extremely cool.

Absolute banger, gameplay loop was extremely fun and overall had great vibes.

I dig the art style a lot, could be neat to see it expanded upon.
If you make a post jam version I'd suggest adding a leveling system that decreases harvest time and adds a vacuum pickup range.

The rats say gex therefor I must rate this with the highest honor of GEX.

It's possible, just very challenging. It's kinda meant to be a bit of a push to get the timings of crouch jumping down. A trick I used sometimes is just to hold a crouch and start moving in the direction of the next platform so it's not a matter of tapping the crouch button at the same time as the jump but letting go of it as you press for the jump. (fingers get tired running through it so many times in a day).
Hope this helps and thanks for playing!

Done! Kinda forgot that doing some compression might be a good idea.