Hey! Looks pretty cool! Especially the shooting animations that you did for the turrets! Good luck with the rest of your game, its looking great!
Rennan24
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We're glad You enjoyed the game and Thank You so much for taking the time to write such detailed feedback! What You said about the gameplay hits spot on and is put so succinctly that it makes it easy to see exactly what was wrong with the gameplay! It's one of those things that I thought I knew what I was doing but then I realize I have a lot more to learn and grow which is good! I would love to polish and develop this game some more taking into account all the feedback we've gotten and hopefully later on I'll get closer to a more finished game!
Hello! I'm glad You got a pretty high score! I think what You said about people not reading the details page is most likely true because the starting pistol is pretty bad at killing enemies since it's got a low rate of fire and damage. People probably didn't know that they could switch weapons with Q and E which is why the game will be harder then what it should be. I think in the future I need to put the controls in the game, maybe something like how The Binding of Isaac does where the starting area has the controls listed out so that the players can see.
Apart from that, I think the players movement being slower is because I didn't normalize the inputs movement vector which I should've done because otherwise you move faster diagonally like You said. Thank you very much for the tips and we're glad You enjoyed the game! 😁
Thank You for playing our game! We're glad you liked the visuals and sound effects! An after jam release is a great idea, especially with all the feedback we got about the gameplay balancing! We've also been playing a lot of other people's games as well too which gives us a better understanding of how things should be balanced.
Thank You for the feedback! We tried making the theme of the game tied to the story, where you leap into the nightmare of a kid and you have to kill them, also you can't escape the bounds of the dream. But we can see it didn't quite come across that way! Difficulty is definitely something we're going to have to balance, and we're glad we got a lot of feedback about it in this game jam! As for innovation, the way I see it is that everyone in this jam was able to innovate and create something new for the world to see. We all created our own game with ideas and concepts that we pulled from the world around us; our own perspective that we can show everyone!
LOL Sorry about that! The skeletons were the trickiest enemies in the game, I should have made them throw the scythes from farther away so that it's easier to dodge, or even made the dash go farther but I'm glad You played the game! Thank You!
And what freaky said could be a great idea for an enemy! One that throws a boomerang so that after a while it comes back to the enemy making it trickier to dodge! But I'm getting ahead of myself, first I need to balance the game! 😂
Hello! Thank You for playing! The game balance is definitely something that needs to be addressed like You said. I feel like I spent too much time on the visual side of the game and not enough time on the actual balance and gameplay, but all the feedback has helped recontextualize things! I'll take a look at Nuclear Throne to see how they balanced things out, Thanks for the recommendation and feedback!
I see what You mean, we were trying to make the game more difficult by decreasing the speed of the player and increasing the speed of the enemies but we've gotten quite a lot of feedback now saying that wasn't the best decision. I thought the dash would mitigate that issue but like You said it's probably too small. Thank You for the feedback and I'm glad You liked the art! 😄
Hey man! Thank You for checking out my game! I really liked your game as well! It's crazy that you made all of this by yourself too, at least going based off the credits screen at the end. It's got a really fresh and original idea as well, puzzle games might not be my forte but I had a fun playing it!
Oh thank you, we worked quite a bit on the art! If You also want some of the Sound FX and music we got them at the Music and Sound FX humble bundle, there's still 5 days left and you can have your proceeds go to charity as well! That's good feedback though because we could think of some ways to make having no ammo more obvious like changing the crosshair or something else so thank you!
Thank you very much, It means a lot! You have a keen eye my friend! We actually took some inspiration from the Zombies Ate My Neighbors animations, specifically when the zombie dies and their head falls down lol! I think we can take even more inspiration from them and add a co-op mode in the future! You're right about the pistol though, more time needed to go into balancing it and enemies because the pistol feels very under powered especially when fighting the ghost and skeleton.
I'm glad that You're doing this and I wish You the best of luck!
Also I think Your game should win the Best low-rated game! I might have not gotten around to playing a lot of the low rated games but Yours at the time had 2 ratings and I had a blast playing Yours! Hopefully more people catch wind of your game and can play and rate it as well! 😃
And if anyone wants to check out my game as well please do! (It's a Topdown shooter with Keyboard/Mouse and Controller support)
https://itch.io/jam/game-off-2019/rate/526921
Dang this is a really awesome game, I'm surprised more people haven't played and reviewed this yet! The player feels nice to move around and shoot enemies, collecting the coins are a lot of fun and well separated, the comic book style and lighting in the game makes it look amazing! I only ran into a couple of bugs in the game and I'm not sure if some of them we're intentional or not. (When you shoot collectibles, they fall and when you die and go to the menu and start a new game, it goes back to the score count screen) Great work though and I hope you expand upon this game!
I'm glad there are threads for sharing each other games, I hope more people post in this one as well!
If you like Topdown shooters give my game a try! (Supports both Keyboard/Mouse and Controllers)
https://itch.io/jam/game-off-2019/rate/526921
Be warned, ti can be a difficult game! Feel free to post your feedback and high-scores in the comments as well! The highest I could get to was 4,000! 😁
Hello Everyone! Glad to see so many games posted here to try out! If You like twin stick shooters please give my game a go! (It also supports both Keyboard/Mouse and Controllers)
https://itch.io/jam/game-off-2019/rate/526921
Be warned though it is a difficult game! Feel free to post your feedback and high-scores in the comments as well! The highest I could get to was 4,000! 😄
I'm glad You liked the atmosphere and camera of the game, those were the ones I spent the most time trying to tweak! You're right though currently the game is really difficult, especially since there are no health drops as well. Originally I planned on having a round system like the zombies mode in call of duty games, where the first round is easy and it gradually ramps up. But I didn't have enough time to implement it 😅 the good thing is that with this game jam I'll still be able to get some great feedback from everyone including You! 🙇♂️
Oh sweet dude! Thanks for playing our game, especially with commentary! (Although I couldn't hear some parts of it) Sorry for a very abrupt ending LOL. We wanted to put more time into the levels but we prioritized it poorly and didn't have enough time because of the game jam. But just you wait, we're prepping an update to the game that'll make it much better!