Excellent puzzle design. Nailed the theme. Probably the best from this jam that I've played so far. The player sticking on the sides of walls is my only complaint. I remember fixing a similar issue in a 2D game but I'm not 100% sure it's the same problem here. Nevertheless, well done. Your team should be super proud!
rhoso
Creator of
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Nice game! Takes me back to strafe jumping in quake or maybe some counter strike surf maps. I like that style of gameplay and I really like the easter eggs and the varying atmosphere in some of the levels. I struggled to beat level 5 & 7 and gave up on 8 :'(. I tried for a while to get the easter egg on 7 but gave up in favor of beating the level. I like the momentum building and the timing but I found it frustrating when you feel like you nailed it but your jump just barely wasn't high enough and you clip the front lip of the next platform. Maybe if your jump height was just half a float higher or something. Also I would have loved if you could press 'R' to reset as well. Anyways, super addicting and platforming is always a fun challenge. Thanks for the game, keep up the good work!
One of the more fun games I've played this jam! Nailed the theme. The gameshow/host vibe worked out great. I especially loved the bee keeper clothes the dino gets as addons. I liked how the bees couldn't fly over the blocks but they could fly over the gaps. That made for some really interesting chase moments. The steam attack was brilliant, rewarded you for timing and positioning the steam just right. The length and scope of the game seems like a sweet spot. I don't have much constructive to say, maybe the pool/water art could have used a lil something, it kinda stuck out, but the rest of the art looked great. Nice work, very impressive!
Super fun! Really nice job on the spell mechanics. I'd love to make some spells just like these one of these days. Graphics and animations are really good, feels right. Sounds and music would make a big difference. The procedural generation works great and is impressive. Maybe could have forgone the procedural generation in favor of time spent on sounds, but the generation is really cool and turned out great so I get it.
I really appreciate the thorough review. I've fixed the names corresponding to the right fish and hooked them up to the aquarium so that you can see your progress. We had a few more levels ready to go that I didn't get a chance to make the original cut. I got those other levels in and I added a way to lose your bait and fail the game to add some challenge but it could still probably use a little more challenge I think. Updated the animations for the intro scene. Fixed boat going on land, had to generate physics shape for the texture (was only a problem for the sand texture). Your review was a great help, thank you!
I had fun! The song is so perfect. I love all the different NPCs. I loved the dog and the cat that follow you but I was confused on if they would actually help me or not lol. The fact that the level and runes are different every time is quite the trip. Definitely a fun game loop that you could keep playing even if you've already beaten it. I think the difficulty was about right for a single level. Great atmosphere. Maybe the random props in the spawn area feel a lil out of place. This is a good one!