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RickyPortal6

46
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A member registered Dec 30, 2016 · View creator page →

Creator of

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it hurt me

Simple, but enough variation to keep me captivated! Nice job!

Fun! I think some sort of background behind the game might make it feel a bit more solid, but really that's the only thing I can think of!

Original idea, fits the theme very well! I feel like it could be fleshed out more with more things to evaluate about the person, and more varied interests. Of course, for 48 hours this is great!

Very polished for just 2 days! I had a fun time!

Really impressive for 48 hours! I find that the stealth sections tended to be fairly easy, because it doesn't really seem like anything is stopping you from just spamming the coins at Keith until you hit him, then run away. Other than that, fun!

Fun little fishing game! Looks great, too!

The puzzle gameplay isn't too advanced, nothing super challenging. The ART, however, might be one of my favorites out of the whole jam. I will protect B.O.B. with my life.

I had a lot of fun! The low resolution art really makes it feel like an arcade game.

I really enjoyed this, it's addicting! I really wish it had a timer or a high score, though.

I love the atmosphere! Some way to run or some other way to search faster would be great!

Fun! I think a few more minigames and more polished art is the only thing I can really think of to make this better.

I really loved the art! I would love to see some kind of personality system, to have different dialogue. It takes me out of the game a little when every time they say "Robo... rats?".

I really love the art! The game isn't much right now, but this definitely has potential!

Very cool game! A little difficult, but it's fun!

I LOVE the art style! The game i think can get a little repetitive and tedious, especially when you can't see where an open spot is, but it is a really cool game!

I'd love to see this turned into a bigger game! The only bad part about the game is the length, honestly.

Thank you! I think slowmo tends to mess with the perception of gravity, but i'm not entirely sure if there's something I can do to fix that.

haha that might be a bit of an overstatement, thank you though!

Fun little bullet hell! Got a bit overwhelming after around 30 seconds.

Fun game! Some minigames (the space one) had a chance to just be impossible, which kinda sucks. I had a lot of fun other than that.

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Never have i hated a bird as much as this moment.


(game's good though)

the most realistic simulator i have ever played.

Truly one of the great masterpieces of our time. One could call this the pinnacle of game design, truly wonderful.

Interesting twist! I liked maneuvering around the cameras, and searching for the frames was fun!

Very funny, if a little short. The endings were funny as well.

This is probably one of my favorites i've seen so far. I love the gameplay, and it doesn't feel frustrating, just frantic. I would love to see more levels!

This is super fun! I really enjoyed it.

haha yeah, we were planning on switching around the levels to make a better difficulty curve, but we never got around to it. Thank you!!!

aww thank you!!

Interesting to make it in Python (with pygame, i think?), you don't really see that very often. I found the game very difficult, i couldn't get past 1 kill without dying. I could be missing something though. Original idea, though. Fairly good overall.

the tradition must be upheld.

Cute little puzzle game, reminds me of a mobile game. (not that it's bad). I enjoyed it!

Actually really fun, it gets a little repetitive but this is a really good game!

Awesome game! All it really needs is more levels!

Is this multiplayer? I was only able to get in one game (which broke fairly soon into the round), but making a multiplayer game in 48 hours is enough of an achievement, honestly. With more fleshed-out mechanics and a little bit better netcode. I could see this being a fun game to play with a friend!

Suprisingly fun for the limited number of people at your disposal, good art as well.

Fun game! I liked the puzzles, although I'm not sure if i still fully understand the spike trap wall.

While an interesting idea, it basically just comes out as regular pacman with a coat of paint. The game also is unfairly difficult, with turning slowing you down so much that it's impossible to get away from the pacmen when they are near.