Play really slimy game
Slimes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #151 | 4.063 | 4.063 |
Overall | #414 | 3.917 | 3.917 |
Creativity | #593 | 3.938 | 3.938 |
Presentation | #1084 | 3.750 | 3.750 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have 2 roles, Jump and Shoot, once you perform one, the roles are reversed, and you then have to perform the other.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This was fun! I really liked how challenging it got later on, swapping quickly between the two roles in order to survive. I like the art and polish overall, but I do wish there was some sort of scoring system, just so I can see how my previous run compares to my new. Good work!
thank you for the feedback, and I agree, I did actually add a scoring system but I set the canvas up wrong in unity, so it worked in the editor but not in the build ๐
Interesting concept. Salute to your dedication!
thank you ๐
Loveeee the cute pixel-art style! Suuuper well done :D
thanks I actually made all the art in 1 hour, so it's good to see it was put to good use ๐
Creative idea and decently polished! Nicely done!
thank you ๐
Very simplistic yet extremely chaotic game!
Having to swap between jumping and shooting made for an interesting challenege.
Nice job! :D
thank you for playing, really appreciate the feedback :)
A very hectic and fun little game!
haha, thank you for playing
so much juice. love it
no way the one and only Aia himself! Thanks so much
I like the hectic energy in this a lot! I do feel like the difficulty never really ramped up, and I was usually able to keep it to one enemy on screen at a time. Maybe up the spawning rates later on? Nice work, especially solo!
Yeah I agree, I kinda had to rush towards the end, and didn't think to give it a playtest XD. Thank you for the feedback :)
Cool concept, the music matches really well the visuals :D
thanks!
the lil baby slimes so cute. Had so much fun playing this one!
thank you so much!
I really enjoyed this, it's addicting! I really wish it had a timer or a high score, though.
thanks! I agree, I did actually add a timer, but for some reason I couldn't get it to work on certain resolutions cause of Unity's canvas system which I don't understand XD.
Great work on this entry! :)
thank you!
This is really good! I think there could be some more enemies and hazards to jump over, plus high scores. Great job!
Thank you for the feedback! I agree, I could have put some more care into the progression of difficulty.
love the art style! Very refined and sleek, and cute! The gameplay is very simple, but it's still fairly fun so I don't have much of an issue. Very good all around!
Wow, thank you so much for the positive feedback, I had no idea people would love it so much XD
This takes mental dexterity. That first horizontal bar got me immediately xD this is a really well done idea.
Thankyou so much! This was probably one of my first projects that I made in Unity where I actually knew what I was doing XD, so I really appreciate it.
Simple but really polished and well made! There is a pretty good sense of flow once you weave in the two actions together. I think there is a lot of potential if more systems were created to integrate both at the same time e.g jumping over enemy projectiles that you have to shoot at.
Overall super strong entry. Well done!
thank you so much for the feedback, glad you liked it :)
Really neat idea, actually had quite a bit of fun just playing through it for a while. Definitely could use a leaderboard or scoring system, and maybe a quick tutorial at the beginning as it wasn't clear that you needed to jump to reload and shoot to jump. Liked the art style too
Great job!
thank you for the feedback! I agree it definitely needs some sort of scoring system, I did actually make a timer for the game, but Unity's canvas system kinda broke it XD, but that's on me. And I agree it is a little confusing in the beginning, definitely should have focused more of my time on that.
When you survive for long, you feel like such a boss balancing the jumps and attacks. I wish the "Lasers" had a custom sprite though.
Glad you liked it! I agree, I was planning on adding a laser sprite, but I looked at the clock and saw 15 minutes left XD, definitely should have focused more time in that, thank you for the feedback, really appreciate it!