Hello! Im a dev of the game! Yeah, the mobile version is pretty rough. This game was a school project we made in a week, and to figure out how mobile games work, I converted it to an android build in a day! Admittedly it is very rough. Glad you gave it a shot though! :D
riks
Creator of
Recent community posts
That's so flattering! You're not entirely wrong, this game was made by a couple of kids, just BIG ones. I'm 28 (Kris Camp, made most of the art, some of the music and programming), And my co Dev is in his early 20's. When making the art for the game, and even when thinking of the game design, I wanted to go for something that an 11 year old me would have popped into his gameboy and played for hours! :D So I'm happy our work captured that feeling! :D Me and my co-designer have been apart of quite a few jams, but i can honestly say this is the first one where we think we've "found the fun", and we are both pretty happy with the result! :D Thanks for playing our game! (And link your game so I can give it a go! )
Hi! when my fellow designer on https://itch.io/jam/go-godot-jam/rate/1057916 comments on games hese played, it doesnt link to our game underneath his comment. :/ Hopefully this can be fixed?
theres a part torwards the end of level 3 where (I think) your supposed to jump from one flower to the other then exit the level. when i try to do that, I phase through the second flower, or I successfully bounce off the second flower, but i don't get enough height to clear the second level. is this a bug, or am i just dumb??? :D