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Megethos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #5 | 4.429 | 4.429 |
Innovation | #17 | 3.857 | 3.857 |
Design | #30 | 3.810 | 3.810 |
Overall | #30 | 3.562 | 3.562 |
Gameplay | #34 | 3.524 | 3.524 |
Sfx / Music | #130 | 2.190 | 2.190 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I got major portal vibes, by which I mean the "this just makes sense and is intuitive" feeling of the puzzle elements.
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Comments
Spooky feeling puzzle game! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
Great puzzle game! I love it! Interesting idea with player grow. Also, has good check when can grow and when no. Interesting how you did this.
Yellow can give more specifics, but it was basically just a ray cast pointing up detecting if you would collide or not... Their was a point where you could chain scale, but if you scaled too fast it broke the detection and allowed you clip through the celling... Although I believe their is still a point in the game that breaks because their isn't any detection on how wide you can be......
Yes, I catch one problem with detection, but it doesn't break my game so much, and I finish it :) Good job!
Really good^^ ejoyed a lot the growing and shrinkin mechanics, the level design was really on point
Clever idea! I really enjoyed it!
I saw this Game on stream! :D Incredible work! Love what you did with the Grow/shrink ability, and the design of the game is spot on!
Great lighting and clever game mechanics. Quite impressed for a gamjam.
I'm new to Godot and this seems like a great example of what can be done with it.
Mildly frustrating, but if I repeatedly curing at it, it's got to be a good game.
Great use of the theme! It could be a little annoying bouncing around the edges of platforms and falling off, but I loved how you made the climbing puzzle require you to go very tiny. Nice job!
That climbing bit was definitely the most fun to make too!
The textures and lighting effects look fantastic and it has really challenging platforming. Awesome result for a jam game.
I didn't get to play this myself as I couldn't get the Mac version to run, but I watched Jade play it and it looked incredible – amazing job!
Oh no! The issue appeared to be the "é" character in the file names. This has been changed for the macOS build. Could you confirm if this fixes the issue for you?
Hi! Unfortunately that didn't fix it – I think this is a general issue for Godot for Mac apps built from Windows. I saw an issue on their Github about it. I was able to get the game running via a terminal command:
Loved it!
This is what fixed the error on my Mac Running Catalina.
In the terminal I typed:
With a space after it.
Then dragged the application to the terminal and it types out text for the application's location.
Hit return and enjoy this great game.
This is impressive. GJ.
Attractive game! Jump puzzles aren't really my thing so I didn't finish it but you guys did good work on it.
Yeah, I really didnt want to rely on jump puzzles as much as I did for difficulty, but we couldnt get the weight system it based on size.
Glad you still enjoyed it though!
Very nice game, congrats.
Glad you liked it!
It was a cool game, I liked it :) reminded me of a game a saw in one of the ludum dares but I don't remember the name. (it had a shrink/grow mechanic like this)
Also, I thought there would be traps as well, could add another layer of depth to the exploration.
Oooh yeah, could totally add some traps! If we decide to flesh out the game more, can definitely look out for a few hazards...
The game was very nice and I liked the mood. Maybe the field of view of the camera could be bigger.
One of the best games of the jam!
Really awesome idea, level design and art style.
The only point that needs improvement in my opinion is the controls feel. The deacceleration of both mouse and movement as well as the jump feel are kind of weird for me.
Congrats!
Thanks, appreciate it!
Yeah the feel of controls did take a bit to get used to on my end when building the levels too. By the time we thought of changing it, I already had 80% of the level made.
Very good idea for a game mechanic. I wish it was longer, I couldn't find my way after going through the grow and shrink tutorials.
I had so many more ideas for the level to make it longer, but just ran out of time.