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The Floramancer's Trial's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #6 | 4.308 | 4.308 |
Overall | #21 | 3.662 | 3.662 |
Gameplay | #22 | 3.769 | 3.769 |
Sfx / Music | #26 | 3.615 | 3.615 |
Innovation | #40 | 3.423 | 3.423 |
Theme | #86 | 3.192 | 3.192 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very fun game!! I included it in my GoGodot Jam compilation video series, if you’d like to take a look. :)
Beautiful art! Great little mini games between each station!I don't know if it was just me or if there was none in the game, but I didn't hear any sound effects throughout playing the game, just music. I think there is a lot of opportunity for some great sound effects at each station. Great work!
Thank you! yeah we ran out of time before we could record some sound effects, definitely high up on the list for our next iteration of the game though. Thanks for the feedback!
Incredibly cute!! Love the art and the music! <3
Thank you!
Loved the visuals and the minigames, really complex and cool for a jam game. Congrats
thank you!
I had a great time with it! It gives the feeling that you are a merchant so much! Very great cute art style! The mini games are so creative! Nice job!
thank you! Glad you enjoyed it
Really liked the artstyle,
thank you!
Wow, nice game. The rune drawing is hard to do with a mouse but could work perfectly in a mobile game.
How did you coded the drawing part to detect how close the player’s rune was?
thank you! Yes the rune drawing can be hard, i actually had to lower it's matching radius a bit to improve performance in browser, so a final version of the game may be a bit easier.
The method for matching is far from optimal, but I didn't have the time to come up with something better. Each rune has a line2d with a set of points matching the sprite loosely. When the player clicks they generate another line2d which is just a series of points following the mouse. Once the mouse button is lifted I took the generated array and added points in a radius around it (otherwise you'd need to have pixel perfect accuracy hitting the runes points, which are not always where you'd expect them)- this value I exported so you can adjust how lenient the matching is. Once I have a 'thickened' array I check to see if the Vector2s match and add them to a separate array of matching points if the point had not already been matched. The match percent is just the size of the matching array in comparison to the rune array. The biggest source of headache came from not having the points being snapped to the grid, so there are several checks that round all the points so they don't have any decimal values. It feels like every step of this process could be done better and is likely why the game crashes or stutters in chrome, but I had to move on once I got something remotely working. I hope this description was clear enough for you and that I didn't leave anything out
I got the idea, thank you! =)
Such an adorable game!!! I love the variety of minigames that you created as well as the increasing difficulty that they offer! The graphics are incredible and the music sound absolutely perfect for the artwork and atmosphere you've created! Really really well done! Great job and congrats!! (:
Thanks so much!
The Floramancer's Trial is great! The art is amazing, and so is the music! Ps: chopping the herbs can be pretty hard!
Thank you! Glad you enjoyed it, the herbs can be tough when they start getting fast
The art really stands out, good job!
Thank you !
Wow, art is top notch in this minigame collection. A bit more explanation on the controls in-game would have been great, but otherwise is difficult to find negative points. I got only a B, I'll try harder next time. Good job!!
Thanks for the feedback and kind words! It's definitely on our list of adjustments in making the game as a whole clearer
Game has fantastic art style and fun simple minigames. Some minigame instructions came after the minigame had started, so I was a little confused at times. Other than that, great job.
Thank you! We're glad you enjoyed it and will definitely be working on adding some direction to make things clearer
Definitely felt like a game I'd encounter on AG or Kong or something like that. Fix the bugs and publish it!
thank you so much!
It's cute and has a good variety of mini-games.
Thank you!
Mini-game variety is great! Rune tracing was especially neat. Great job!
Thank you! I am very proud of that game, though the matching algorithm is super jank I love it all the same
Soo cute game!
Thank you!
Very cute/ambitious game! The mini games were all pretty neat, However the game crashed on me during the rune tracing mini game(browser). I played it a second time and it didn't crash, but It studdered and the audio skipped. That aside however, the game is really charming! :D
Thank you! We're not sure why that one does not agree with chrome but hopefully we'll work out a fix. Glad you enjoyed it
Incredibly cute game (though, early levels of enchanting can be cheesed by mashing WSAD)! :P
shhhh (actually the second level of enchanting can also be cheesed but don't tell anyone). Thank you for playing and the kind words
Yeah, I know it can be, but I couldn't remember if it was IJKL or UHJK. I tried cheesing the last stage as well by facerolling on my keyboard, but it felt like the game couldn't handle so many inputs at the same time. xD
I love your game! Your art is so cute and the game is very relaxing
Thank you! Glad you enjoyed it
Really cute! the minigames are fun and the art is pretty. Rune drawing is my favorite.
Thank you! I'm very proud of that one (even if it does cause chrome to freak out). Glad you enjoyed it